Want to finish my Ork Mega Dread

I was looking for something else when I found my Forge World Ork Mega Dread. I had got so far with it, I am surprised I hadn’t got around to finishing it off.

I bought mine at GamesDay 2009 and purchased it with two Killkannons as I didn’t think much of the Rippa-Claw, it looked flimsy in comparison to the model as a whole.

The construction process started off with the body, then the legs and the thighs. The legs were then attached to the body. The weapons were put together and then attached to the body. After constructing the model, it was undercoated. After basecoating the model, I gave the model a wash.  The next stage was giving the model more washes….

I now need to think about what to do next. I think the model is quite dark.

I will certainly add some metallic paint and rust to the engines on the back of the dread.

See the full workbench feature on my Ork Mega Dread.

Visit the Ork Mega Dread Miniatures Gallery.

Ork Nob in Mega-Armour

Meganobz are the elite of the Ork Nobz. They are the richest and most battle-hardened Orks in any warband. They are clad in Mek-built mega armour, which is incredibly tough and protective. Meganobz can shrug off the hail of bullets that would kill lesser Orks. They are also armed with the most powerful weapons that Ork technology can provide.

Meganobz are typically used as bodyguards for Warbosses or as shock troops in the front lines of battle. They are incredibly fearsome opponents, and they are a force to be reckoned with.  They are incredibly strong and tough. They can lift and throw objects that would crush a normal human, and they can easily defeat even the most powerful opponents in hand-to-hand combat.

Meganobz are typically armed with a massive choppa and a big shoota. They may also be equipped with other weapons, such as a power klaw or a kustom mega-blasta.

Meganobz are incredibly aggressive and bloodthirsty. They love nothing more than a good fight, and they will happily charge into battle even against overwhelming odds.

Meganobz are a fearsome sight on the battlefield. They are the embodiment of Ork power and aggression, and they are a force to be reckoned with.

Ork Nob in Mega-Armour

Ork Fighter Bomma

This is the original Forge World Ork Fighter Bomma. The model was retired when the new plastic kits were released.

Ork Fighter Bommer

I purchased my Ork Bommer way back in 2003 at GamesDay. This project originally started off as a large transport for Epic, find out more here.

See the full workbench feature on the Ork Fighter Bomma.

Painting the barricades

I had been thinking about getting the Mekyboy Workshop kit for a while. So on a shopping trip to my local games shop I decided to make an impulse purchase and buy the box. Well it was nearly 30% cheaper than on the GW site.

Having cleaned the plastic parts I gave them a Corax White undercoat. I then started painting the basecoat across the scrap piles and barricades using a combination of Base and Contrast Citadel paints. I continued to paint the different barricades, using, as before, Base and Contrast paints.

I used some Citadel Cygor Brown Contrast paint on the barricades.

I think it may have been a little too dark for the effect I was trying to achieve.

I think I might do some drybrushing with Gorthor Brown to brighten it up a bit.

More on the various parts from the boxed set.

What is to become of Forge World?

I was a little saddened and disappointed by some recent news about Forge World.

I was reading the latest news, Warhammer 40,000 and Forge World: Legends and Last Chance to Buy,  on the Warhammer Community about the retirement of certain models.

There’s slightly bittersweet news for Warhammer 40,000 fans today, as some long-serving miniatures will be retiring from the range – both classic Space Marines, and a selection of Forge World kits. 

I do accept the retirement of Forge World resin models, those where models have been replaced by plastic kits, or those where the models are no longer in the codex or the rules. That I get.

What makes me a little saddened and disappointed was this comment in the article:

There will still be Forge World units for Warhammer 40,000, but the focus for them will be on the really big stuff – like Titans, and other kits that we can’t reasonably produce at that scale (yet!). When we add new units in future, they will almost always be in plastic – and there are a lot of plastic kits on the way over the next few years!

I like the idea of new plastic kits, but where I think they are missing the trick is to use Forge World not only to produce those big kits (that they won’t do in plastic) but to produce two types of kits that would enhance and expand the Warhammer 40000 game.

The first of these is new units, those that add real variety to the armies you can field. A past example of that was the Grot Mega Tank. Another example was the Grot Tanks.  These were not in the main Ork Codex, but certainly added something different to an Ork army. I liked how there were not just four models in the pack, but the way the models were designed, you could build them in a variety of ways.

I guess the reasoning here is not just about the range of models, but the need to provide rules for these types of models as well.

The second kind of model I think they should produce are variant units. I have in my own collection for example the Ork Halftrakk which is a variant Trukk. I think there could be a range of variant models that would enable for some armies a more varied and cosmopolitain look. This would be critical for some armies, such as Orks, but also Genestealers, Chaos, Tyranids, and others.

Reflecting on Orks, I would like to see a much wider range of buggies for example different kinds of Snazzwagons. I like what Forge World did in the past with the Battlewagon (now the Bonebreaka).

I did like the Imperial variants that Forge World produced as well. I much prefer my Forge World Razorback compared to the plastic kit at the time.

I guess though that Forge World will still be making new resin models for The Horus Heresy. Though this will mean Imperial (and Traitor) units only and not Xenos stuff like Orks! 

So what do you think?

Shading the scrap some more

I had been thinking about getting the Mekyboy Workshop kit for a while. So on a shopping trip to my local games shop I decided to make an impulse purchase and buy the box. Well it was nearly 30% cheaper than on the GW site.

Having cleaned the plastic parts I gave them a Corax White undercoat. I then started painting the basecoat across the scrap piles and barricades using a combination of Base and Contrast Citadel paints. I continued to paint the different barricades, using, as before, Base and Contrast paints. Having finished the base coat on pile of scrap 3, I gave it a wash using Citadel Agrax Earthshade Shade.

I then did some additional shading using Citadel Nuln Oil Shade.

See the workbench feature on Pile of Scrap 3.

Shading the scrap

I had been thinking about getting this kit for a while. So on a shopping trip to my local games shop I decided to make an impulse purchase and buy the box. Well it was nearly 30% cheaper than on the GW site.

Having cleaned the plastic parts I gave them a Corax White undercoat. I then started painting the basecoat across the scrap piles and barricades using a combination of Base and Contrast Citadel paints. I continued to paint the different barricades, using, as before, Base and Contrast paints.

Having finished the base coat on pile of scrap 3, I gave it a wash using Citadel Agrax Earthshade Shade.

Ork scrap pile

Ork scrap pile

See the workbench feature on Pile of Scrap 3.

Working on the Ork barricades and scrap piles

All Mekboyz can perform battlefield repairs using no more than a weighty wrench-hammer, a sack of nails and a healthy dose of gumption, but most do their best work in the comfortably anarchic surrounds of their own workshop. Meks are more than capable of cobbling together a workspace from whatever is lying about, with rudimentary workshops springing up from battlefield wreckage even while the bullets are still flying. Greenskin vehicles roar toward such teetering structures, their crews throwing sacks of teef at the resident Mek – he and his crew get to work immediately, sending the Ork customers on their way with snazzier guns, souped-up engines and extra armour plates.

I had been thinking about getting this kit for a while. So on a shopping trip to my local games shop I decided to make an impulse purchase and buy the box. Well it was nearly 30% cheaper than on the GW site.

Having cleaned the plastic parts I gave them a Corax White undercoat.

I then started painting the basecoat across the scrap piles and barricades using a combination of Base and Contrast Citadel paints.

I continued to paint the different barricades, using, as before, Base and Contrast paints.

On this piece, I used Snakebite Leather contrast paint on the middle door.

Painted the icon on this barricade with Imperial Fist Contrast paint.

I used Blood Angels Red contrast paint on toolbox.

Finished painting part of this scrap pile with Imperial Fist Contrast paint.

Painted the radiator on this barricade with Imperial Fist Contrast paint.

I used Blood Angels Red contrast paint on the tank in the pile.

See the workbench feature on all parts of the Ork Mekboy Workshop.