Orruk Megaboss on Maw-krusha

Orruk Megabosses are pretty killy – it’s how they become as huge as they do, all that stompin’ causes them to grow and grow and grow until the power of the Waaagh! flows through them. But for some Megabosses, this isn’t enough! These particularly angry orruks seek out and subdue enormous Maw-krushas (often by yelling really, really loudly at them) – ill-tempered and powerful creatures who enjoy smashing stuff up almost as much as the orruks themselves. This uneasy pairing never really gets along especially well, and the Megaboss needs to constantly remind his Maw-krusha who’s in charge with the liberal application of an iron boot to the back of the head. Despite this, almost nothing on the battlefield can withstand their noisy rampage, and the immense number of kills they rack up inspires nearby orruks to fight ever harder.

When this came out I did think it would be a great model for my Feral Ork army. However as most things, it is still an idea and nowhere near getting anywhere close to the workbench. I would have to buy the model in the first place and there is already too many things on my workbench and on my wish list. I will still think about it though.

The Gladewyrm

From the enchanting, ethereal forests of the Mortal Realms emerges the Gladewyrm, a stunning model for any Sylvaneth army in Warhammer Age of Sigmar.

This serpentine spirit of the woods isn’t just a beautiful model; it’s a formidable force on the tabletop.

Weaving through the battlefield, it embodies the cunning and savage nature of Alarielle’s children.

Belthanos, First Thorn of Kurnoth

Belthanos, First Thorn of Kurnoth
Belthanos, First Thorn of Kurnoth – Belthanos leads the eternal hunt that keeps his master Kurnoth’s spirit in bloom. Cloaked in leaves and riding atop a Carnelian Greatspite made of pure life magic, he chases down those who would harm Ghyran so that his howling followers might rip them apart.

Idoneth Deepkin

The Idoneth Deepkin are a tragic and sinister faction in Warhammer Age of Sigmar, a race of aquatic Aelves who dwell in the deepest, darkest trenches of the Mortal Realms’ oceans. They are a fractured people, the descendants of those Aelves who escaped the clutches of Slaanesh, but at a terrible price. Their souls are incomplete, fragmented and fading, and they must harvest the souls of land-dwelling creatures to sustain themselves. This need for “tithes” drives their existence, leading them to launch terrifying, amphibious raids on coastal communities and unsuspecting settlements.

These are photographs are from the Idoneth Deepkin models and displays at Warhammer World.

To achieve their goals, the Idoneth Deepkin use a combination of powerful sorcery and marine beasts. They can conjure “ethersea” onto land, a magical tide that allows them and their aquatic mounts to fight as if they were still in their natural element. Their armies are a bizarre and beautiful spectacle of marine predators and elegant, eel-riding cavalry known as Akhelians. Led by the enigmatic and often ruthless Soulrenders and Isharann, the Idoneth are a testament to the dark consequences of survival at all costs, a once-proud race now bound to a parasitic and soul-stealing existence.

Auric Runefather on Magmadroth

Auric Runefather on Magmadroth

Auric Runefathers inspire awed devotion in those they command, fearless and mighty warlords who stand at the head of each Fyreslayer lodge. Mounted atop a flame-belching Magmadroth, a Runefather thunders into battle and hacks down enemies with his long latchkey grandaxe, while his steed tears foes apart by the dozen with its searing talons and blazing maw.

Krondys Son of Dracothion

Long ago, before Sigmar was plucked from the heavens by the great drake Dracothion, the powerful Draconith empire was brought low at the hands of Kragnos, whose divine rampage smashed city after city until only a handful of Draconith remained. In a desperate gambit to defeat what they could not kill, the princes Krondys and Karazai enlisted the aid of the enigmatic Lord Kroak to seal Kragnos beneath a mountain, where he stayed until the Necroquake sundered his prison. With the God of Earthquakes returned, the Draconith princes have sworn the Pact Draconis with Sigmar and lead a new generation to war against the enemies of Order.

Krondys Son of Dracothion
Krondys Son of Dracothion

Lord-Celestant on Stardrake at Warhammer World

Even amongst the gloried ranks of the Stormcast Eternals and the star-born hierarchy of the Children of Dracothion, only the mightiest and noblest are chosen to lead an Extremis Chamber. So infused with celestial power are the Lord-Celestant and Stardrake that they radiate azure energies. The power of the stars themselves is theirs to command…

Lord-Celestant on Stardrake
Lord-Celestant on Stardrake

Seraphon

The cold‐blooded Seraphon strive to enact the Great Plan of the Old Ones, their ancient and mysterious creators. They are utterly dedicated to the destruction of Chaos, and will show no mercy to any who stand in their way.

Commanded by the slann, cohorts of brutal saurus are bolstered by swift skinks and towering reptilian behemoths. Those who stand before them soon find themselves met by the unfeeling wrath of the cosmos.

Arkanaut Ironclad

Arkanaut Ironclad
Arkanaut Ironclad

The Arkanaut Ironclad is the jewel in the crown of the Kharadron Overlords’ airfleets. It is a majestic airship that is bristling with weaponry. Its deep cargo holds can be laden with aether-gold or it can be loaded to the gunwales with Arkanaut Companies or Grundstok Thunderers.

The Ironclad is the largest vessel routinely seen in the Kharadron airfleets. It is clad in layer upon layer of riveted iron plates, making it incredibly tough and protective. The Ironclad is armed with a fearsome array of weapons, including aether-shot carbines, bombs, and torpedoes. These weapons can pour astonishing amounts of firepower on anything that gets between the Kharadron Overlords and their bounty of aether-gold.

The Ironclad is a formidable warship that is feared by its enemies. It is a symbol of the Kharadron Overlords’ technological prowess and their mastery of the skies.