This beautifully painted Questoris Knight Magaera was on display at Warhammer World in July 2018.
Magaera type Knights are most often used as shock assault units, breaching the most heavily defended enemy positions, while shrugging off heavy weapons fire and self-repairing even devastating weapon strikes in a few minutes. To aid in this role it is armed with a complex lightning cannon, using focussed electro-magnetic beams to vaporise infantry and blast apart armour.
This beautifully painted Mechanicum Triaros Armoured Conveyer was on display in Warhammer World.
The Triaros is the primary armoured battlefield transport of the Mechanicum Taghmata during the era of the Great Crusade and the Horus Heresy. Eschewing the more commonplace STC designs, it relies on a number of unique technologies held as arcana by the Magos Autokrator and never divulged for wider Imperial use, even by the Legiones Astartes. Designed for use in hostile environments, it incorporates multiple galvanic traction drives and its defences are comprised not merely of brute armour, but layered techno-cant wardings and interlocking energy shields, particularly around its seemingly exposed control dais, as well as independently animated weapons servitors.
I rather like this style of models from the Horus Heresy that Forge World have been designing. They strike me as really fitting the gothic future that is Warhammer 40K, more so than the existing models. I also like the fact that they also use futuristic technologies such as anti-grav.
I took my eye off what Forge World were doing over the last few years, so I feel I am seeing many of the models for the “first” time.
This beautifully painted Forge World Cerastus Knight-Acheron was on display at Warhammer World.
The devastation wrought by Knights-Acheron is terrifying to behold. Armed with a fearsome reaper chainfist, twin-linked heavy bolters and an Acheron pattern flame cannon, they are employed as weapons of extermination and to inspire fear in their foes. Nothing will sway their attack until the enemy is utterly crushed, never to rise again from the flame-scoured ruins of their strongholds.
Just what every mekboy wants; an even bigger `Dread! A smoke-belching, hydraulic monster able to tear apart enemy tanks and smash a side lesser war machines with contemptuous ease.
These two were part of a display at Warhammer World.
The Ork Mega-Dread is a very large walker vehicle. This monstrosity of a walker is to Deff Dreds and Killa Kans in the same way the Contemptor Dreadnought and its offshoots are to Space Marine Dreadnoughts. Thus these things are actually rare, since constructing one requires a Mekboy of both uncommon talent, and high levels of Orkishness, so a Guardsman won’t be seeing one on every battlefield.
The Quad Launcher is a highly effective anti-infantry and suppression weapon, lobbing four shells at a time down onto enemy trenches, or used for point defence in a direct fire role against enemy infantry attacks.
Of course the Quad Launcher is also known at the Thudd Gun. This one was on display at Warhammer World.
The whole reason I got into Warhammer in the first place was how disappointed I was with games like Monopoly!
I remember the dissatisfaction that arose from the formulaic predictable nature of games like Monopoly. I especially remember the Game of Life which at the time was just pure luck, with no skill required, whatever you did was all based on the roll of dice and nothing else. What I liked about Warhammer was that, though luck played a part, it was more about strategy, tactics and skill. Even the underdog could win, which I think is why I often went down the Goblin or Grot route when it came to choosing forces.