An enormous creature covered entirely in impregnable armoured scales, the Bastiladon shrugs off all but the strongest attacks, all the while smashing down enemy lines with all the unstoppable force of a landslide. Stamping down anything able to move out of range of its terrible maw, the Bastiladon’s size means it can be armed with some incredible weaponry. The Solar Engine radiates the staggering power of a sun, casting forth death beams that turn armour to molten slag and incinerate anything alive extremely quickly; daemons are notably vulnerable to this Azyrite light. The Ark of Sotek spits forth a never-ending tangle of serpents, whose star-envenomed fangs bite deep into flesh, causing the blood within to burn with the flames of Azyr.
Enormous, foul-tempered porcine beasts of a strength and fury that even orruks respect, gruntas trample down all but the biggest foe, devouring the remains and noisily smashing apart everything in their path – much to the vivid delight of the Ironjawz who bounce gleefully upon their somewhat interestingly-fragranced backs. Gruntas will cheerfully and greedily eat anything, including iron (the result of devouring people wearing it, more often than not.) This undigested metal is harvested by orruks for use as weapons and armour, and called pig-iron. A well-timed charge of Gore-gruntas can easily smash apart an enemy army in a riot of stomping hooves, piercing tusks and unpleasant smells.
Thinking though these could be great as Feral Ork Boarboyz for Warhammer 40000.
Gyrocopters are revolutionary flying machines that provides the armies of the Dwarfs with dedicated aerial support or as a form of fast reconnaissance.
This model was on display at Warhammer World.
These warmachines use a revolutionary rotor-blade steam engine that allows it to take off into the air and land vertically or even hover on the spot, becoming the first technological marvel to achieve the ability of flight. The first Gyrocopter was invented and then improved upon by Dwarf Engineers, and due to its rarity only a trusted member of the Engineers Guild is allowed to maintain and operate one.
This is a Forge World Orc Rogue Idol at Warhammer World. When I first saw this model, I wasn’t too sure, but the more I look at it, the more I liked it.
When greenskin tribes gather for war, foetid effigies depicting the Orc gods Gork and Mork will be constructed. Using rock, dung, old battle trophies and other detritus, these ‘statues’ are intended to bring the favour of Mork (or possibly Gork) to the Orcs and Goblins mustering in their shadow. Some are no more than a heap of stones or no larger than a chapel door, but when a Waaagh! is brewing they can grow to immense proportions, and become so infused with the greenskins’ lust for battle that they are roused into life and will lumber forth to crush and bludgeon the enemy.
If a Waaagh! is subsequently defeated, or the concentration of greenskin magic dissipates, the idol will lapse back into immobility. However, when a Storm of Magic rages across the Warhammer world these gigantic devotions to the greenskin gods may rise up again as a Rogue Idol, mindlessly attacking all in their way until the storm blows its course.
I really like the modelling that has been done and the use of scenic materials to make it really look like it is just stones that are drawn together by magic.
I did think that it could be a good model for a Feral Ork army for WH40K.
Even amongst the gloried ranks of the Stormcast Eternals and the star-born hierarchy of the Children of Dracothion, only the mightiest and noblest are chosen to lead an Extremis Chamber. So infused with celestial power are the Lord-Celestant and Stardrake that they radiate azure energies. The power of the stars themselves is theirs to command…
These two Megaboss on Maw-krusha models were on display at Warhammer World.
Orruk Megabosses are pretty killy – it’s how they become as huge as they do, all that stompin’ causes them to grow and grow and grow until the power of the Waaagh! flows through them. But for some Megabosses, this isn’t enough! These particularly angry orruks seek out and subdue enormous Maw-krushas (often by yelling really, really loudly at them) – ill-tempered and powerful creatures who enjoy smashing stuff up almost as much as the orruks themselves.
This uneasy pairing never really gets along especially well, and the Megaboss needs to constantly remind his Maw-krusha who’s in charge with the liberal application of an iron boot to the back of the head.
Despite this, almost nothing on the battlefield can withstand their noisy rampage, and the immense number of kills they rack up inspires nearby orruks to fight ever harder.
When this came out I did think it would be a great model for my Feral Ork army. However as most things, it is still an idea and nowhere near getting anywhere close to the workbench. I would have to buy the model in the first place and there is already too many things on my workbench and on my wish list. I will still think about it though.
This Forge World Iron Hills Chariot was on display at Warhammer World.
The vanguard of Dain’s army, these Chariots run ahead of the Dwarves of the Iron Hills taking out any enemy scouts who dare to oppose them. Pulled by six goats at a time and with razor-sharp scythes attached to its wheels, anyone that is unfortunate enough to get in the way of a charging Chariot will end up considerably shorter!
The Great Unclean Ones are Nurgle’s mightiest daemons. Towering over their enemies, these living hillocks of rotting flesh lumber across the battlefield swinging their rusted weapons, vomiting streams of filth and unleashing diseased magics upon the foe.
These Chaos Great Unclean One models were on display at Warhammer World
Great Unclean Ones are terrifying when roused to wrath, wading through enemy ranks, crushing foes beneath their bulk and pulping survivors with their enormous swords and flails.
Some toll rusted summoning bells to draw forth fresh daemons, while others unleash terrible outbreaks of magical plague.
The armies of Harad often employ Mumakil, massive war-beasts trained by the Mahud, to trample their enemies under colossal hooves. A Mumak is nigh unstoppable once is begins its charge, tossing aside enemies like broken dolls.
This Mûmak was on display at Warhammer World.
The Mumak can break through an enemy line while Haradrim warriors rain deadly arrows from atop the howdah on its mighty back.