So over the last week we have had Warhammer Fest Online.
Last weekend as I looked over the list of live shows, it was apparent to me that what I was most interested in was, would there be new Orks for Warhammer 4000, what would be revealed on Thursday for the boxed games and what would be the BIG mystery on Saturday.
Well we found out on Saturday that the mystery was a new edition of Age of Sigmar.
I am guessing exciting for players of Age of Sigmar, for me not so much.
I was hoping we would see the return of the Old World and Warhammer. We know from previous reveals that this was in the works and I am intrigued to see what this new (old) game looks like and what the models will be like, especially as we have seen massive jumps in model detail and development since the end of Warhammer back in 2015.
I was secretly hoping that we would see a relaunch of Epic in the (new) Adeptus Titanicus scale, but that was a far out dream… Well one can dream….
One of my biggest disappointments with Warhammer 40000 is the lack of space lizardmen. Back when the game was launched, we had space orcs (as in orks) space elves (eldar) and even dwarves (squats). However despite the fact that there were fantasy lizards in Warhammer, there were no space lizards in the same way as the other fantasy races.
Everytime I see a model like the Saurus Scar-Veteran on Carnosaur at Warhammer World I think how would that look in the WH40K universe.
We know that the Slann came from space, so where are the Space Saurus?
Across other games and literature we have seen space lizards.
The Harry Turtledove Worldwar in the Balance series of books had small lizards, the Race, arrive in starships in December 1941 and invade the earth in May 1942. However their equipment is more akin to 1990s Earth technology rather than anything more futuristic, despite the face they travel between the stars.
In the world of Space 1889, though there were no lizards on Mars in 1889, there were some on Venus.
I did once consider converting some Skinks and Saurus warriors that came in the fifth edition of Warhammer Fantasy Battle that came out in 1996. However I realised I didn’t have many spare 40K style guns and that idea was left on the workbench. Writing this I now realise that there are quite a few third party stockists of 40K style weaponry that I could use, so if I can find the plastic sprues in the garage maybe I can have a go at that idea.
In the February issue of Wargames Illustrated however there was an advert from Wargames Atlantic about a forthcoming release of Fantasy Lizardmen. However there are options to arm them with muskets or auto-rifles (AK47 style weapons).
This hard plastic box set allows you to field up to 24 Lizardmen with options to arm them with sword and spear, fantasy and British muskets, or auto-rifles. There are four unique head types for all bodies in the set so that you have options to use these figures for fantasy, Victorian Science Fiction, or straight science fiction Lizardmen.
So you could use the musket armed lizardmen in the world of Space 1889 for games on Venus.
The auto gun armed lizardmen could be used as alien invaders, as in theWorldwar in the Balance series, but they may be a little too big, as the Race is described as smaller than humans, but it’s science fiction, so why not. As for rules, well what about Bolt Action?
I think I might get a box and see what I can do with them. In the meantime I think I will dig out my old plastic Saurus warriors.
Gyrocopters are revolutionary flying machines that provides the armies of the Dwarfs with dedicated aerial support or as a form of fast reconnaissance.
This model was on display at Warhammer World.
These warmachines use a revolutionary rotor-blade steam engine that allows it to take off into the air and land vertically or even hover on the spot, becoming the first technological marvel to achieve the ability of flight. The first Gyrocopter was invented and then improved upon by Dwarf Engineers, and due to its rarity only a trusted member of the Engineers Guild is allowed to maintain and operate one.
This is a Forge World Orc Rogue Idol at Warhammer World. When I first saw this model, I wasn’t too sure, but the more I look at it, the more I liked it.
When greenskin tribes gather for war, foetid effigies depicting the Orc gods Gork and Mork will be constructed. Using rock, dung, old battle trophies and other detritus, these ‘statues’ are intended to bring the favour of Mork (or possibly Gork) to the Orcs and Goblins mustering in their shadow. Some are no more than a heap of stones or no larger than a chapel door, but when a Waaagh! is brewing they can grow to immense proportions, and become so infused with the greenskins’ lust for battle that they are roused into life and will lumber forth to crush and bludgeon the enemy.
If a Waaagh! is subsequently defeated, or the concentration of greenskin magic dissipates, the idol will lapse back into immobility. However, when a Storm of Magic rages across the Warhammer world these gigantic devotions to the greenskin gods may rise up again as a Rogue Idol, mindlessly attacking all in their way until the storm blows its course.
I really like the modelling that has been done and the use of scenic materials to make it really look like it is just stones that are drawn together by magic.
I did think that it could be a good model for a Feral Ork army for WH40K.
Sepulchral Stalkers are massive, reanimated sentinels created by the ancient Nehekharans to delineate the borders of a king’s realm. Over the centuries, they have been swallowed by the shifting sands of the desert, and they now lie hidden beneath the dunes.
Louen Leoncoeur, the Lionhearted, also known as the Lion of Bretonnia and the Golden Paladin, is the Duke of Couronne, one of the almighty Grail Knights and the penultimate warrior-King of Bretonnia. He is renowned as a noble and just ruler. Fairness in all matters is his watchword, never allowing the law as written to compromise its noble intent, never refusing anyone a hearing in his presence to air grievances of which must be judged.
Wearing the blessed Crown of Bretonnia, and wielding the legendary Sword of Couronne – forged from exquisite Bretonnian silverine – the fearsome Royarch comes to smite evil from his lands.
Here are some old Warhammer Fantasy Dwarves from my collection. These are metal Dwarf miners, which are over twenty years old now.
I enjoyed painting these at the time I remember, liking the blue uniforms, the snowy bases and the candles on the helmets. They reminded me very much of the dwarf army I had back in the 1980s and I liked the style of the sculpting from Colin Dixon.
I also had a pack of the drunken dwarves from the same era, which also included one of the miners above.
I think my plan at the time was to paint a complete Warhammer Fantasy Dwarf army using this scheme.
There were a fair few models in this range and I now wish I had managed to get more of them.
However after painting these six dwarves, I didn’t get any further with the army, and didn’t buy any more models, as I got distracted by other games and models. I have a few more part-painted dwarves, so might think about painting them to make a least a small skirmish force.
As with my Ork Warbuggy photographs, I recently found the original photograph of LE24 Sleazy Rider, so I decided to rescan them as I had only low-res ones on the site.
Sleazy Rider was a Citadel Limited Edition released in July 1987. At the time it was £1.95, which though appears cheap today, wasn’t then!
Despite the bike, the hemet and the shotgun this was a fantasy model, Sleazy was an Orc not an Ork!
The advert from White Dwarf #91 has text talking about a fantasy ‘car’ race involving vehicles with steam boilers and Snotling Pump Wagons.
‘Dad was hero,’ gasped Mad Sid, ‘he died out on the track…’ A silence fell upon the tribe as their leader wiped a tear from a piggy little eye. ‘Dad was a real orc, an orc with a dream! All he ever wanted was to win the Undun Appoluz. It was neck and neck coming up to Death Pit Corner. Dad was on the inside with the Stunty Evulcan Evul on the outside. As they went into the bend, Dad opened up and went into the lead. For just one second he was in Evulcan’s sights…’ A lump came to Mad Sid’s throat, ‘the bolt hit the steam boiler. They never found Dad. It took three weeks to fill in the crater.
As Mad Sid bowed his head in memory of his sire, a tall, made-eyed and rather oily orc wheeled the new machine forwards. ‘She’s faster than the Borgheim Bersekers super-charged steam dragster. She’ll leave the Drastic Dik and the Snotling Pump Wagon on the grid. She’ll go like a Stunty rat-catcher with a red-hot poker up its…’
‘What are we waiting for!’ Bellowed Mad Sid. ‘Undun Apollouz Allcomers here we come!’
The bike rear was based on a Judge Dredd bike, but the front had a wooden wheel and an Evil Sunz glyph.
In the advert, the Citadel painted model had a US flag painted on the fuel tank, so when I painted mine I did the opposite and painted the Soviet flay on my model.
As I was writing this blog post I got thinking that maybe there was something here about a new game, a fantasy racing car game. Well Bloodbowl is fantasy football!
I have distant memories of playing a chariot race using the Warhammer rules, and we didn’t just have chariots either, there was probably a Snoting Pump Wagon in the midst as well.
I have been gaming for a fair few years now, my first experience with Warhammer was the first edition when it came out.
There were so many releases back then that I wanted, but alas the pocket money only stretched so far and it never stretched as much as I wanted.
Across the pages of White Dwarf were adverts for lots of lovely models which I was never going to be able to afford to buy. Occasionally I would see something and I would send off for it.
One advert for a product that remains a strong memory for me was the one for the Blood on the Street Arcane Architecture Village Pack One. This was in the October 1985 edition of White Dwarf, issue number seventy.
After the wholesale slaughter and destruction at Orc’s Drift (Citadel’s latest Warhammer supplement) the time has come to rebuild! Now’s your chance with our first Arcane Architecture village pack. This pack heralds a series of card model buildings designed for the fantasy gamer, Village pack one contains 12 different full-colour building models designed by the award-winning and talented David Andrews. Also Included is a complete guide to The Riding – an out of the way part of the Warhammer World where out of the ordinary things are a part of every day life! The villages of The Riding are described In detail, together with their various Inhabitants. Card colour counters and Warhammer stilts are provided for all non-player characters. Background Information, local rumours, events of interest and scenario suggestions are all included – and can be readily adapted for use in a Warhammer game or fantasy role-playing adventure. An invaluable in any role-playing system. Available now at your local retailer – or post free direct from the Citadel Mail Order Trolls.
Playing lots of Warhammer Fantasy Battle at the time, this seemed an ideal way to quickly create towns to fight in.
Now buying stuff back in that day was nowhere as easy as it is now. I didn’t have a credit or debit card, I only had a savings account at the local bank. There wasn’t a world wide web to order form anyhow, and without a bank card I couldn’t phone the Citadel Mail Order Trolls. So I asked a parent to write a cheque which I dutifully sent off to Citadel Miniatures at Chewton Street in Nottinghamshire.
Now I know differently, but at the time I assumed somewhat naively that Citadel would have these in stock and I would get them by return of post. So I remember calculating in my head roughly when it would arrive. I would patiently as long as possible for the post to arrive before heading off to Sixth Form College and if it hadn’t come, rushing home afterwards to see if it had come later. It hadn’t…
In the end it took weeks to arrive. Either they had sold out their initial stock and did a reprint, or more likely they advertised the product before it was actually ready to release. Which it was I would never know. Though this experience did put me off mail order for a fair few years.
When it eventually arrived, I was amazed. I had spent £5.95 on a booklet and a load of card. That’s a little disingenuous, this was a fantastic product which had huge potential.
Knowing what I know now, I probably would have scanned all the card buildings into a computer or copied them onto card using a colour photo-copier. This wasn’t possible, as a) I didn’t have a computer let alone any kind of scanner (or colour scanner). I remember buying a black and white scanner in the mid-1990s for £500 or thereabouts. I don’tthink consumer scanners were even a thing in 1985! As for a colour photo-copier, well there was a black and white one at college, but colour, wasn’t that science fiction?
So despite not having a copy, I dutifully cut out all the card building pieces and glued them together. They were fantastic, Dave Andrews had done a magnificent job in designing these.
We used them a lot in too many games to mention. Any photographs you ask (knowing how many photographs I have on this blog)? Well as well as not owning a computer, a scanner or a colour printer, I also didn’t own a camera! I didn’t really start taking photographs of models until the late 1990s. So I have no visual record of these buildings. I am not sure exactly what happened to them in the end, as used them for a fair few years, but I think they may have either been left behind when I went off to university or they got crushed and binned after a move.
Whatever happened to them I have great memories of those buildings and the games we played in and around them. I was always disappointed with Village Pack Two, Terror of the Lichemaster, which wasn’t as good, but added to the building stock.
With the wealth of plastic scenery kits these days, these card buildings look a poor relation, but at the time they were so much better than anything around, and unless you were going to spend hours making your own scenery, they added much needed depth and excitement to games of Warhammer.
Even amongst the gloried ranks of the Stormcast Eternals and the star-born hierarchy of the Children of Dracothion, only the mightiest and noblest are chosen to lead an Extremis Chamber. So infused with celestial power are the Lord-Celestant and Stardrake that they radiate azure energies. The power of the stars themselves is theirs to command…