What would happen if the ancient prophecy of the End of Days came true? It is certainly the last thing Eric Katz, a secular archaeologist from Los Angeles, expects during what should be a routine dig in Jerusalem. But perhaps higher forces have something else in mind when a sign presaging the rising of the Third Temple is located in America, a dirty bomb is detonated in downtown Tel Aviv, and events conspire to place a team of archaeologists in the tunnels deep under the Temple Mount. It is there that Eric is witness to a discovery of such monumental proportions that nothing will ever be the same again.
Produced by Sid Gentle Films Ltd and written by Bafta Award-winners Neal Purvis and Robert Wade, SS-GB is a complex thriller focusing on British Detective Douglas Archer.
Forced to work under the brutal SS in occupied London, Archer is determined to continue to do his job in the service of his country, but against impossible odds.
We first meet Archer in 1941, with the vast majority of England and Wales are under Nazi occupation after losing the Battle of Britain. Pockets of resistance continue to show their defiance against the occupying German forces, but after a German pilot is murdered by a British Resistance fighter, tensions in London could not be higher.
When investigating what appears to be a simple black market murder, Archer is dragged into a much darker and more treacherous world where the stakes are as high as the ultimate outcome of the war. The elusive American journalist Barbara Barga may hold the key – but can he trust her? And when his lover Sylvia endangers her life by bravely making a stand against the oppressive regime, Archer is forced to confront a deeper dilemma. Can he carry out his duty to defend law and order when he is working for the wrong side? What is he willing to risk in the fight against fascism?
The trailer and the images released so far, show a disturbing image of London under Nazi occupation. What may have happened if the proposed Operation Sealion was successful and Britain had lost the Battle of Britain in 1940.
Though most experts agree that there was little or no chance of Operation Sealion ever succeeding, many people have wondered and extrapolated what could have happened if it had indeed taken place and the Germans were victorious.
The background of SS-GB offers a range of gaming scenarios across different kinds of actions and scales. I may explore these in a later post once I have viewed the first few episodes.
Those of you who are regular readers of the blog will know that I have been playing around with Old West figures and games, but have also been adding Steampunk elements to my games, as reflected in various articles published on the blog.
Even as the discovery and exploitation of hephaestium helped bring the Civil War to its close in 1869, the arms race it engendered resulted in a cold war just as bitter and violent as the open hostilities had been. With neither side willing to rely solely upon the talents of their scientific establishments, saboteurs, double-agents, and assassins found ample employment. Against this backdrop of suspicion and fear, thousands of Americans – Northerners and Southerners alike – headed west. Some to escape the legacies of the war, some to find their own land, some for the lure of that great undiscovered strike of hephaestium that would make them rich, and some simply to escape the law. Ahead of these pioneers stood the native tribes, behind them followed the forces of two governments, while to the north and south, foreign powers watched closely for their own opportunities. This newly unearthed collection of the works of Miles Vandercroft fills a considerable gap in our knowledge of the travels of that remarkable individual, and also provides a fascinating guide to the costume and equipment of the forces active in the great drive westwards.
It sounds like an ideal background for a steampunk version of the old west. This publication accompanies the original Steampunk Soldiers which was published in 2014.
Between 1887 and 1895, the British art student Miles Vandercroft travelled around the world, sketching and painting the soldiers of the countries through which he passed. In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft’s surviving paintings, along with his associated commentary on the specific military units he encountered. It is a unique pictorial guide to the last great era of bright and colourful uniforms, as well as an important historical study of the variety of steam-powered weaponry and equipment that abounded in the days before the Great War of the Worlds.
Both of these Osprey publications follow a typical Osprey publication with text and pictures.
If you are interested in gaming steampunk then check these publications out.
Really like the idea and concept of this recent publication by Osprey, Steampunk Soldiers, covers a world which might have been.
Steampunk Soldiers is a unique pictorial guide to the last great era of bright and colourful uniforms, as well as an important historical study of the variety of steam-powered weaponry and equipment that abounded in the days before the Great War of the Worlds.
Between 1887 and 1895, the British art student Miles Vandercroft travelled around the world, sketching and painting the soldiers of the countries through which he passed. In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft’s surviving paintings, along with his associated commentary on the specific military units he encountered.
The book is full of full colour pages, as with many Osprey publications and I really love the back story of how and why the book was published.
As one of the reviewers says:
When Samantha Callaghan approached Osprey with her great-great uncle, Miles Vandercroft’s collection of paintings and notes she didn’t really know what she had on her hands, but the publishers were soon to realise that they had a potential hit on their hands, or so the introduction leads us to believe.
If you like Osprey books and like Steampunk then you are going to probably like this book.
As part of the 50th Anniversary of Doctor Who, there are going to be eleven short novels from famous authors covering (as you might have guessed) all eleven Doctors.
The eighth books features the Eighth Doctor, who as most people know only appeared in a single “episode” (okay TV movie).
In a small town in the Nevada desert, an alien pathogen has reduced the entire population to a seething mass of black slime. When the Eighth Doctor arrives, he realises this latest threat to humanity is horrifyingly familiar – it is a virus which almost annihilated his entire race, the Time Lords…
Author Alex Scarrow puts his own unique spin on the Doctor’s amazing adventures through time and space.
This sounds like an interesting story and it will be curious to see how Alex Scarrow has developed a character that for most people will only have been seen that Doctor in the TV movie. There have been other stories involving the Eighth Doctor in print and on audio, and I have enjoyed the couple I have read and heard of those. As a result I am looking forward to reading this book.
I did quite enjoy the Seventh Doctor book which included Ace and the Daleks, I did feel that as a story it needed more depth and detail than this format allowed it, but I liked the aspect of a parallel universe, which has been covered a fair few times in Doctor Who.
Games Workshop have released one of their digital guides to painting their miniatures, this time on painting the newly released Lizardmen.
Brightly coloured scales, tarnished golden weapons and yellowed claws are all distinctive visuals of the Lizardmen army. From the markings denoting specific spawnings to the icons of the ancient Slann cities, each Lizardmen force has a unique appearance.
This product contains eleven painting guides for a wide variety of Lizardmen Citadel Miniatures, including, Slann, Kroxigor, Skinks, Saurus Warriors and Temple Guard, allowing you to create an impressive looking army.
Games Workshop have released, as is becoming the norm now, a digital version of their Warhammer Army Book for the Lizardmen.
The Lizardmen army book has all the content of the hardback edition, plus all the features you’ve come to expect from our iPad Editions. Quick-links embedded throughout the book make it a convenient aid to gaming. There’s an interactive miniatures gallery showing off the Lizardmen range, including 360 rotating images of its monsters and character models. Warhammer: Lizardmen will also be automatically updated with any new additions or amendments to the rules including new FAQ’s.
I’ve always liked the lizardmen concept, and I actually had a small lizardman army when I played the first edition of Warhammer back in the 1980s.
Games Workshop have, as it getting to be the norm now, released their most recent publication, Apocalypse as a digital book for the iPad, a snip at £44.99.
The greatest heroes of the age lead battalions of troops and tanks against the foe. Super-heavy war machines dominate the conflict like gods of battle as bombardments rain from the skies. This is war on a whole new level. Apocalypse is a new way of playing games of Warhammer 40,000. Allowing you to field as many miniatures as you like, in any combination. There really are no limits to what you can do
FIGHTING AN APOCALYPSE BATTLE: The rules for setting up and playing games of Apocalypse; new Apocalypse missions and strategic assets; new rules such as Divine Intervention, and Sons of the Primarch; world ending Unnatural disasters; and advice on how to field all your miniatures in one gigantic collection. APOCALYPSE FORMATIONS: Details of more than 100 devastating formations that feature the most powerful military assets of the 41st Millennium. With 11 distinct classes of formation, you can take your choice from the C’tan-powered Tesseract Vault to an entire Battle Company of Space Marines!
MINIATURES SHOWCASE: Sumptuous photographs of super-heavy vehicles, gargantuan armies and heroic commanders to inspire your own collection. WAR ZONE: ARMAGEDDON: Details one of the most monumental campaigns of the 41st Millennium, with unique special rules, formations and missions. Peppered throughout the book is a host of additional background information to further inspire you.
I really like the idea of digital rules and though some baulk at the price, remember when buying any book you are not paying for the physical costs of printing etc, you are paying for the effort that went into writing the thing. So digital or paper the costs are for the authors, illustrators, photographers (oh and a decent cut for the publisher).