The Tomb Kings of Khemri of the Old World

The Tomb Kings of Khemri army in Warhammer: The Old World is a truly unique and visually striking force, embodying the ancient, desiccated might of a once-proud civilisation. Unlike the shambling, reanimated dead of the Vampire Counts, the Tomb Kings are not mindless zombies but rather the resurrected rulers and warriors of ancient Nehekhara, driven by the unwavering will of their mummified monarchs and the potent incantations of their Liche Priests. Their armies are a terrifying spectacle of bleached bone, rusted bronze, and an alien, ancient grandeur.

At the heart of every Tomb Kings army is the absolute authority of a Tomb King or Tomb Prince. These mummified rulers, often awakening with a renewed thirst for conquest, command their legions with a silent but absolute will. Their presence is vital, as the very cohesion and movement of the skeletal forces are tied to their magic. Alongside them stand the Liche Priests, the architects of the Tomb Kings’ unlife. These sorcerers of the Mortuary Cult wield the unique Lore of Nehekhara, which not only allows them to blast enemies with powerful curses and destructive magic but also to mend shattered bone and even re-animate fallen skeletons, ensuring the relentless advance of their army.

The rank and file of a Tomb Kings army consist of Skeleton Warriors and Skeleton Archers, seemingly endless hordes of reanimated soldiers from millennia past. While individually weak, their strength lies in their numbers and their terrifying resilience. Being undead, they are immune to psychology and cannot be broken by fear or casualties, simply crumbling away if too much damage is inflicted upon them. This allows them to form unyielding battle lines, holding back even the most ferocious charges through sheer weight of numbers. Supporting these infantry masses are the swift Skeleton Horsemen and Skeleton Horse Archers, providing mobile flanking forces or harassing fire. The thundering charges of Skeleton Chariots, crewed by skeletal warriors or even the elite Tomb Guard, deliver powerful impact hits and sow chaos in enemy ranks.

Beyond the basic skeletal legions, the Tomb Kings boast a terrifying array of monstrous constructs and elite animated guardians. The heavily armoured Tomb Guard, the sworn protectors of the kings in life and death, wield great weapons or halberds, forming unyielding elite infantry blocks. Towering Ushabti stalk the battlefield, colossal animated statues often armed with massive bows or great blades, capable of cleaving through entire units. More exotic horrors include the serpentine Sepulchral Stalkers that emerge from the sands to strike down foes, and the swift Necropolis Knights, fearsome riders atop giant, coiling constructs. For truly devastating blows, the Tomb Kings can field immense Necrolith Colossi or the terrifying Necrosphinxes, gargantuan constructs that embody the wrath of the ancient gods. Finally, the Screaming Skull Catapult hurls enchanted, flaming skulls that ignite the very air, spreading fear and destruction. The Tomb Kings army is a stark reminder of a glorious past, a relentless, unfeeling force that seeks to reclaim its ancient glory and sweep away the living empires that now stand upon the sands of their ancestral lands.

Bretonnians of the Old World

These miniatures from the Bretonnia army in Warhammer: The Old World were on display at Warhammer World.

The Kingdom of Bretonnia army in Warhammer: The Old World is a vibrant and iconic force, deeply rooted in the chivalric ideals of Arthurian legend and medieval France. Unlike many other factions, the Bretonnian military philosophy is almost entirely dictated by their unwavering faith in the Lady of the Lake and the rigid Code Chivalric. This results in an army that is highly specialised, emphasising powerful cavalry charges and the spiritual purity of its knights, supported by the common folk who make up the vast majority of the kingdom’s population.

At the core of any Bretonnian army are its Knights. These aren’t just mere soldiers; they are noble warriors, each striving to uphold their vows and ultimately achieve the ultimate quest: to drink from the Grail and become a Grail Knight. This pursuit of virtue is reflected in their distinct unit types. From the impetuous, glory-seeking Knights Errant who are yet to prove themselves, to the disciplined and unwavering Knights of the Realm who have taken their first vows, and finally the truly legendary Questing Knights and the near-mythical Grail Knights, each tier of cavalry represents a deeper commitment to the Lady and a greater martial prowess. Their signature tactic, the thunderous Lance Formation, allows them to deliver devastating charges, often shattering enemy lines in a single, glorious assault.

While the knights are the shining spearhead, the backbone of a Bretonnian army is undoubtedly its peasantry. Comprising the vast majority of the kingdom’s population, these humble folk serve out of duty and fear, led by their knightly lords. Men-at-Arms form the infantry blocks, wielding spears or halberds, and are often tasked with holding the line or protecting the flanks against enemies that the knights cannot outmanoeuvre. Peasant Bowmen, armed with longbows, provide ranged support, their arrows often tipped with prayers to the Lady for divine guidance. Though seemingly disparate, the peasants and knights form a cohesive, albeit socially stratified, fighting force. The Grail Reliquae, borne by devout Battle Pilgrims, serves as a powerful symbol of faith, inspiring courage in nearby peasant units and representing the very essence of Bretonnian piety on the battlefield.

Beyond these core elements, the Bretonnian army can include powerful figures like Dukes and Barons who lead their hosts, often mounted on majestic Hippogryphs or Royal Pegasi, soaring above the battlefield to strike decisive blows. Damsels and Prophetesses, handmaidens of the Lady, wield the divine magic of the Lore of the Lady, bolstering their allies and unleashing holy wrath upon their foes. For siege warfare or breaking heavily armoured foes, the Field Trebuchet provides powerful, albeit often inaccurate, artillery support. The overall impression of a Bretonnian army is one of glorious, disciplined charges, a blend of martial prowess and fervent faith, where every battle is fought not just for land or glory, but for the honour of the Lady and the chivalric ideal.

The Battle of Matorea

The Warhammer Old World diorama, “The Battle of Matorea,” is a breathtaking tableau that vividly brings to life a dramatic clash between the chivalrous Bretonnian Knights and the ancient, undead legions of the Tomb Kings of Khemri. This expertly crafted scene captures a pivotal moment in what must have been a desperate struggle, highlighting the contrasting aesthetics and fighting styles of these two iconic factions.

Settra the Imperishable lays siege to the coastal city of Matorea with a massive undead host as Cecil Gastonne, the Wyrm Slayer rallies its hopelessly outnumbered defenders. Just as the city’s defences begin to fail, the trumpeting of silver clarions sounds in the east, heralding the arrival of Duke Gastille. Have the duke and his knights arrived in time to lift the siege, or will they join the doomed defenders in a heroic death?

At the heart of the diorama, the Bretonnian Knights, resplendent in their vibrant heraldry and polished plate armor, are depicted mid-charge, lances lowered and banners flying high. The dynamism of their assault is palpable, conveying the sheer force and faith with which these champions of the Lady throw themselves into battle. One can almost hear the thundering hooves and the shouts of “For the Lady!” as they aim to shatter the brittle ranks of their skeletal foes. The diorama likely showcases various knightly orders, perhaps even a Duke or a Grail Knight, leading the charge with unwavering determination, their mounts rearing or galloping furiously into the fray.

Opposing this glorious charge, the Tomb Kings of Khemri present a stark and unsettling contrast. Their skeletal warriors, ancient and unfeeling, form an unyielding tide of bone and rusted bronze. Hierophants and Tomb Princes, perhaps astride macabre chariots or mighty constructs like Ushabti, would be strategically positioned, directing their automaton armies with an eerie, silent resolve. The diorama would no doubt emphasize the sheer numbers of the Tomb Kings, with ranks of skeleton warriors, archers, and perhaps even animated constructs like Screaming Skull Catapults or Necrolith Colossi, adding to the sense of overwhelming, relentless pressure. The bleached bones and dusty, tattered banners of Khemri create an atmosphere of dread and ancient power, starkly contrasting with the vibrant colours of Bretonnia.

“The Battle of Matorea” isn’t just a collection of miniatures; it’s a narrative frozen in time. The composition likely draws the viewer’s eye to key points of conflict – a Bretonnian Knight’s lance impaling a skeletal champion, a Foot Knight desperately defending a standard against a tide of mummified horrors, or a magical duel between a Bretonnian Damsel and a Liche Priest. Through meticulous detail and expert painting, the diorama effectively conveys the chaos, heroism, and horror of war in the Old World, making it a truly immersive and captivating piece for any Warhammer enthusiast. It serves as a testament to the rich lore and enduring appeal of the setting, particularly the epic conflicts that define its factions.

More photographs of The Battle of Matorea.

The Siege of Volganoff

The Siege of Volganoff was originally displayed as the Siege of Altdorf at Games Day 2010 and was then put into place at Warhammer World in 2015. A few years later it was reduced in size. The Chaos forces were replaced with Orcs and the the “new” diorama was entitled the Siege of Volganoff.

The diorama has changed quite a bit over the years. More photographs of the Siege of Volganoff.

Chaos Space Marine Predator

This Chaos Space Marine Predator was on display at Warhammer World.

Chaos Space Marine Predator

The Chaos Space Marine Predator is a formidable battle tank, a twisted reflection of its Loyalist counterpart, infused with the malevolent power of the Ruinous Powers. These ancient war machines, many dating back to the Horus Heresy, stalk the battlefield like predatory beasts, their armoured hulls often adorned with dark icons and daemonic maws snarling from every barrel. Versatile and destructive, the Chaos Predator can be outfitted with a massive autocannon for shredding heavy infantry (Predator Destructor), or twin lascannons for obliterating enemy armour (Predator Annihilator). Further customisation with side sponsons wielding heavy bolters or additional lascannons, along with havoc launchers and combi-weapons, allows the Chaos Predator to unleash devastating firepower against any foe unfortunate enough to cross its path, embodying the relentless aggression of the Traitor Legions.

This model was released around the year 2000 and comprises the plastic rhino kit, extra plastic parts and metal components.

Rynn’s World

The Rynn’s World diorama was on display at Warhammer World. Inspired by the artwork from the original Warhammer 40000 Rogue Trader rulebook, this diorama shows the Crimson Fists making a heroic last stand against hordes of Orks.

Crimson Fists Space Marines make a final stand.

Crimson Fists Space Marines make a final stand.

Ork Trukk moves up to the fight.

Ork Mega-Dread enters the fray. A smoke-belching, hydraulic monster able to tear apart enemy tanks and smash a side lesser war machines with contemptuous ease.

Another Ork Mega-Dread prepares for battle.

More photographs of the Rynn’s World diorama.

Imperial Thunderbolt 1995 Golden Demon Open Competition Winner

This diorama shows a flight crew preparing an Imperial Navy Thunderbolt fighter for battle.

Imperial Thunderbolt 1995 Golden Demon Open Competition Winner

The amazing Dave Andrews made this fantastic diorama for the 1995 Open category Golden Demon and it won Gold. This was before the time of the Forge World Thunderbolt and even before Forge World!

More photographs of the diorama.

Original Space Marine Whirlwind

This Space Marine Whirlwind was on display at Warhammer World.

Space Marine Whirlwind

The Whirlwind is an adaptation of the Rhino design, a lightly armoured tank chassis armed with a multiple rocket launcher system capable of raining precision fire down upon enemy positions. Thanks to its target acquisition system, the Whirlwind is able to bombard hidden or entrenched targets with incredible accuracy, often from behind the safety of cover.

This is the kit version of the original Whirlwind artillery vehicle, based on the original Rhino kit. It was on display at Warhammer World. It comprised a plastic Rhino kit and metal components.

See the Space Marines Whirlwind Miniatures Gallery.

Arvus Lighter at Warhammer World

The Arvus Lighter is a small, general purpose cargo shuttle that is widely used by the Imperium of Man for many tasks, both in space and on the surface of planets. The Arvus is commonly used by both Imperial Navy warships and Imperial merchant vessels, including Rogue Traders. The Arvus is just one of many types of small, void-capable shuttles used by the Imperium. The Arvus is piloted by a single pilot, and is not equipped with any weapon systems, in fact, the Arvus possesses only the most basic navigation equipment, external sensors, and proximity alarms. The Arvus has a powerful engine that allows it to carry heavy cargo to and from a planet’s surface

There were quite a few Arvus Lighter models on display at Warhammer World.

Some of these are the original resin Forge World models, but there was also some examples using the new plastic kit that was released for The Horus Heresy. The main differences between the resin and plastic models are in the engine cowling and around the cockpit. Otherwise these are very similar models.

I have the new Horus Heresy plastic Arvus Lighter on my workbench.

Early Imperial Fists Predator

This Imperial Fists Predator was on display at Warhammer World.

Imperial Fists Predator
Imperial Fists Predator

It makes use of the first plastic Rhino kit. The additional parts are metal, including the sponsons and the turret.

Here is another view from an earlier visit to Warhammer World.

Imperial Fists Predator

Photographs of my Imperial Fists Deimos Pattern Predator.