Imperial Fists Kratos Heavy Assault Tank

Imperial Fists Kratos Heavy Assault Tank

The Imperial Fists, with their unwavering dedication to siege warfare and their role as the Emperor’s Praetorians, made extensive use of the Kratos Heavy Assault Tank during the Horus Heresy. This formidable vehicle, based on a design from the Unification Wars, perfectly embodied the Legion’s philosophy of indomitable offence and defence. Its thick ceramite armour and array of heavy weaponry—including the versatile Kratos battlecannon, melta blast-gun, or volkite cardanelle—allowed it to spearhead assaults and break enemy lines with a methodical and relentless advance. For the Imperial Fists, the Kratos was not merely a tank but a mobile fortress, a bastion of Imperial might designed to withstand the most brutal enemy fire and deliver overwhelming firepower in return, a reflection of their own resilient nature.

More photographs of the Imperial Fists Kratos Heavy Assault Tank from previous visits to Warhammer World.

More photographs of the Kratos Heavy Assault Tank.

The Kratos’s role within an Imperial Fists army was primarily that of a “line-breaker” and “foe-hammer.” It was a vehicle designed to advance with their infantry formations, providing crucial fire support and acting as a bulwark against counterattacks. The Legion’s master builders and siege engineers would often customise these tanks with additional armour plating and dozer blades, further enhancing their durability and enabling them to clear a path through battlefield debris and fortifications. The Imperial Fists’ Kratos tanks were an integral part of their armoured columns, working in concert with other heavy vehicles to lay siege to enemy strongholds and grind their foes into submission, a testament to the Legion’s mastery of armoured warfare and their unyielding resolve.

Imperial Fists Arquitor Bombard with Spicula Rocket System

Seen at Warhammer World, this Imperial Fists Arquitor Bombard is a prime example of the formidable heavy artillery used by the Legiones Astartes.

The Legion Arquitor is built to spearhead an assault, its reinforced chassis allowing it to operate on the front lines. This mobile fortress brings immense, short-range firepower to bear, making it the perfect tool for cracking enemy strongholds or obliterating dense concentrations of infantry and armoured vehicles.

This particular model is equipped with the Spicula Rocket System, a devastating weapon that unleashes a storm of unguided missiles. These rockets rain down in massive salvos, creating cumulative explosions that can decimate entire enemy formations in a single, cataclysmic volley.

Land Raider Proteus

Land Raider Proteus

The Land Raider is widely considered the best armoured fighting vehicle of its kind in the Imperium, serving as the main battle tank for the Space Marine Legions. It’s an incredibly powerful machine, with multi-layered composite armour and a reinforced hull that are nearly immune to even heavy weapons. This sealed vehicle can resist attacks from any direction and operate in almost any environment, from acid swamps to rad-deserts, without any performance issues. It can even function in the vacuum of space, meaning there is no battlefield where its armoured fury can’t be unleashed.

Land Raider Proteus

The Land Raider Proteus is a venerable and ancient pattern of battle tank dating back to the Dark Age of Technology, making it one of the most archaic yet revered vehicles in the arsenal of the Space Marine Legions during the Horus Heresy. Unlike its more modern Phobos and Crusader counterparts, the Proteus lacks the forward assault ramp, instead featuring a distinct, boxy hull and two separate variants: the Carrier and the Explorator. The Carrier is designed for close-quarters assaults, delivering its payload of a dozen Space Marines directly into the heart of the enemy, while the Explorator variant is equipped with a sophisticated augury web and dozer blade, allowing it to navigate treacherous terrain and act as a mobile command and scouting platform. Its powerful machine spirit is a hallmark of its vintage, granting it an uncanny durability and the ability to fire its weapons at different targets with a single command.

Land Raider Proteus

Fans who have been playing Warhammer 40,000 since its debut will recognise this model. It’s a new take on the original Land Raider, which was released in 1987 with the first edition of the game, Rogue Trader. Forge World previously released a resin version, but a new plastic kits was made available as part of The Horus Heresy product line.

Mastodon Heavy Assault Transport

Imperial Fists Mastodon Heavy Assault Transport on display at Warhammer World.

The Mastodon was one of the heaviest assault transports in the arsenal of the Legiones Astartes during the Great Crusade, and is still found in the armouries of the Space Marine Chapters of the 41st Millenium. Its cavernous assault bay, capable of housing almost half a Company, is protected both by thick layers of ceramite armour as well as crackling void shields. It also mounts a fearsome siege melta array, allowing it to breach even the most formidable defences with ease, as well as an array of secondary weaponry intended to defend the vehicle as it approaches its target. Unleashed only against the most fearsome of enemy redoubts, there are few obstacles that can stay the wrath of this relic of the Imperium’s bloody birth.

The Mastodon is heavily armed and armoured, carrying 40 Space Marines, and even Dreadnoughts, safely to the heart of battle. Whilst embarked, the warriors within will defend their immense transport, turning the sponson weapons on any enemy brave or foolish enough to come close. It’s Siege melta array can easily destroy fortifications, and makes short work of armoured vehicles, whilst its Skyreaper Battery will tear through any airborne threat with ease.

Rohan Stronghold at Warhammer World

A shadow has fallen upon the once-green lands of Rohan. Under the cruel command of Saruman, the armies of Isengard, a relentless force of Uruk-hai and vengeful Dunlendings, are not merely raiding—they’ve come for total annihilation. As the Westfold burns, a tide of destruction turns toward the great strongholds of Rohan. Yet, within those ancient walls, the proud Rohirrim stand ready. They know the odds are overwhelming, but with shields locked and spears raised, they will face the onslaught, prepared to fight to the last man to defend their home from the Legion of the White Hand.

From the display at Warhammer World.

More photographs of the diorama.

The Gladewyrm

From the enchanting, ethereal forests of the Mortal Realms emerges the Gladewyrm, a stunning model for any Sylvaneth army in Warhammer Age of Sigmar.

This serpentine spirit of the woods isn’t just a beautiful model; it’s a formidable force on the tabletop.

Weaving through the battlefield, it embodies the cunning and savage nature of Alarielle’s children.

Belthanos, First Thorn of Kurnoth

Belthanos, First Thorn of Kurnoth
Belthanos, First Thorn of Kurnoth – Belthanos leads the eternal hunt that keeps his master Kurnoth’s spirit in bloom. Cloaked in leaves and riding atop a Carnelian Greatspite made of pure life magic, he chases down those who would harm Ghyran so that his howling followers might rip them apart.

The Battle of Osgiliath

This Battle of Osgiliath diorama was on display at Warhammer World.

Shadows fell upon the ancient, ruined capital of Osgiliath, a city now a shell of its former glory, yet its strategic importance was greater than ever. It was the last river crossing before the gates of Minas Tirith, and the fate of Gondor hinged on its defense. Under the command of Faramir, a weary garrison of men fought desperately to hold the line, but they were no match for the cunning of Sauron. In a brutal, surprise attack under the cover of night, a vast horde of Orcs and men from the East and South crossed the Anduin on secret barges. The fight was a desperate and doomed struggle, and under the terrifying shadow of the Nazgûl, Faramir and his men were forced into a chaotic retreat. The fall of Osgiliath was a devastating defeat, opening the path for the full force of Mordor to lay siege to the White City.

The Battle of Osgiliath

The Battle of Osgiliath

The Battle of Osgiliath

The Battle of Osgiliath

More photographs of The Battle of Osgiliath.

Idoneth Deepkin

The Idoneth Deepkin are a tragic and sinister faction in Warhammer Age of Sigmar, a race of aquatic Aelves who dwell in the deepest, darkest trenches of the Mortal Realms’ oceans. They are a fractured people, the descendants of those Aelves who escaped the clutches of Slaanesh, but at a terrible price. Their souls are incomplete, fragmented and fading, and they must harvest the souls of land-dwelling creatures to sustain themselves. This need for “tithes” drives their existence, leading them to launch terrifying, amphibious raids on coastal communities and unsuspecting settlements.

These are photographs are from the Idoneth Deepkin models and displays at Warhammer World.

To achieve their goals, the Idoneth Deepkin use a combination of powerful sorcery and marine beasts. They can conjure “ethersea” onto land, a magical tide that allows them and their aquatic mounts to fight as if they were still in their natural element. Their armies are a bizarre and beautiful spectacle of marine predators and elegant, eel-riding cavalry known as Akhelians. Led by the enigmatic and often ruthless Soulrenders and Isharann, the Idoneth are a testament to the dark consequences of survival at all costs, a once-proud race now bound to a parasitic and soul-stealing existence.

High Elf Realms

These High Elves were on display at Warhammer World.

The High Elf Realms army in Warhammer: The Old World stands as a testament to the might and elegance of a race that has held back the tides of chaos and destruction for millennia. Their forces are a perfectly balanced fusion of martial precision, ancient magical power, and a deep-seated pride that allows them to stand their ground against overwhelming odds. Unlike the brute-force tactics of Orcs or the overwhelming numbers of the Tomb Kings, the High Elves win battles through superior skill, strategy, and the devastating application of both arcane and physical force. Every unit, from the humble spearmen to the most legendary dragon, is a master of its craft, creating an army that is both beautiful and lethal.

The core of a High Elf army is built around a disciplined and well-equipped infantry force. Spearmen, with their gleaming, long spears and defensive shields, form the backbone, their discipline allowing them to hold a line against even the most ferocious enemy charges. The Lothern Sea Guard are the pinnacle of this versatility, combining the defensive strength of spearmen with the ranged prowess of archers, making them one of the most flexible and valuable units on the battlefield. For pure offensive power, the Swordmasters of Hoeth are a terrifying sight; their skill with the greatsword is unparalleled, allowing them to carve through armoured foes with deadly precision. And when it comes to holding the line against the most terrifying of foes, the Phoenix Guard, stoic guardians of the Eternal Flame, stand as an unbreakable shield, their halberds and indomitable will turning back even the most fearsome of monsters.

While their ground forces are formidable, the High Elves truly excel in their mobility and the sheer destructive power of their magical constructs and monstrous allies. Ellyrian Reavers provide unparalleled speed for scouting and harassing enemy flanks, while the elite Silver Helms deliver a devastatingly powerful charge that can punch through enemy formations. The legendary Dragon Princes of Caledor ride into battle with the pride and fury of a dragon’s fire, their charge capable of breaking the mightiest of enemy units. The High Elf army is also supported by powerful war machines like the Eagle-Claw Bolt Thrower, which can fire either a single, powerful bolt to fell large beasts or a hail of smaller bolts to scythe down infantry. All of this is commanded by an Archmage or a Mage, wielding the potent Lore of High Magic, bolstering their troops and annihilating their enemies with devastating spells.

Among the most awe-inspiring and powerful creatures to grace a High Elf army are the majestic Phoenixes. These avian demigods are powerful allies and symbols of Ulthuan’s magical might. The Flamespyre Phoenix is a living embodiment of fire, its body wreathed in flames that immolate nearby foes and its piercing shriek melting armour and bone. Its fiery aura makes it a terrifying weapon against enemy infantry, and should it be brought down in battle, it has a chance to rise from its own ashes, a literal symbol of rebirth and resilience. In stark contrast, the Frostheart Phoenix is a creature of pure ice and cold. Its presence on the battlefield chills the air and saps the will of nearby enemies, reducing their combat prowess and turning the momentum of a battle in the High Elves’ favour. Its icy attacks can freeze foes solid, and it offers a powerful counterpoint to the more destructive nature of the Flamespyre. Together, these two great beasts represent the duality of Ulthuan’s magic and serve as potent, almost legendary, battlefield weapons.