Mega-Dread main weaponry

I bought the Mega Dread with two KilKannon arms. The reason for getting two KilKannons was that I was not that impressed with the close combat weapon that was available at the time, the claw arm looked very flimsy and as a result I felt the model looked unbalanced (from the photographs). Since I bought mine, Forge World have bought out a buzzsaw weapon arm for the Mega-Dread that is much better in my opinion and looks “heavier” and more deadly. If I was to buy a second Mega-Dread I would seriously think about getting the buzzsaw.

These are nice castings that go together really easily.

Mega-Dread main weaponry

Though using one on the left and the right means taking a little extra care to ensure that you don’t end up with two left arms!

For one of the arms I used the plastic KilKannon from the Ork Battlewagon Upgrade Sprue. My reason for this was to make the Mega-Dread look too well constructed, I wanted the Mega-Dread to look like (as it does with the main part of the model) as though it was thrown together by a Mek from lots of rubbish and parts in his workshop. The plastic weapon needed minimal filing to fit and adds variety to the model.

Mega-Dread main weaponry

One left arm and one right arm… Of course the model as a result has two spiked shoulder pads.

Mega-Dread main weaponry

See the full workbench feature on my Ork Mega Dread.

Flames of War Barricades

Looking over the Flames of War site, was interested to see the Sneak Peeks and really pleased with some of the forthcoming releases for next year.

One that I really did like were the barricades.

XBX01

XBX01a

Really nice pieces of scenery.

Though released for the Eastern Front (Stalin’s War) I think they should work fine of the streets of most French towns.

Combining this with the really nice tram barricade from Kerr and King.

tramdeal1

They would make for some great street fighting scenery. I also quite like the idea of the FFI Company for more French town street fighting.

Inking the fort

Having gone back to my Ork Fort I decided to give the roof floor a wash of brown ink.

Now I have done this, I will drybrush the floor of the roof of the fort to highlight the detail. I will then add further washes and use some Forge World weathering powders to show a more used and worn look.

As for the walls of the fort, these I will wash, drybrush and weather, but not as heavy as the roof floor.

Still lots to do.

Jungle ruins

This scenery from GamesDay 2009 always impressed me.

Taking the Imperial Ruins, painting them stone in colour and adding overgrown jungle foliage and roots was always in my opinion an inspired move.

I don’t actually like the glossy plants, however I do know that in “real life” a lot of jungle plants are in fact quite glossy! The reasoning is that other ways of representing foliage when making scenery for Warhammer is usually quite matt. So when you get glossy leaves, to me it doesn’t quite feel right.

Another piece of the jungle ruins.

Warhammer Forge – Pre-order January 2011

Following the announcement of Warhammer Forge at GamesDay 2011, we have been waiting patiently for the time when we could actually order the models.

According to the latest Forge World newsletter, we will be able to pre-order new Warhammer Forge Models soon.

Perhaps the most hotly-anticipated project that we are currently working on, Warhammer Forge made its debut at Games Day UK 2010. We are excited to announce that the first releases for this new range will be available to pre-order early in 2011, and will be followed later in the year by the very first Warhammer Forge book – Tamurkhan: The Throne of Chaos.

From the picture on the newsletter I am anticipating that the first models to be released will be the Chaos Dwarfs, which is a pity in some respects as I would love to get this Landship.

Marienberg Landship
Marienberg Landship

Attaching the Mega Dread legs

Next stage on my Ork Mega Dread was attaching the legs having attached the thighs to the main body.

One of the challenges was to ensure that having positioned the legs that the model not only could stand, but was also stable so wouldn’t fall over during a game. I didn’t really want to have to base the model if I could help it. This is so I could use it in various games and not have a grassy scenic base whilst playing Cityfight style games.

Though… of course if you do use a base, you could convert the model to make it look like it was walking rather than standing.

See the full workbench feature on my Ork Mega Dread.

Frozen Bones

A nice piece of scenery that was on display at GamesDay 2009.

Snowy bones on display cabinets at GamesDay 2009.
Snowy bones on display cabinets at GamesDay 2009

I’ve always liked the idea of snow and ice scenery and games. Probably the result of watching The Empire Strikes Back too many times!

There is something very different about snow and ice, in reality it creates real tactical and strategic challenges (ask Napoleon about his attack on Russia).

Of course there is more to snow and ice than putting down a white sheet and painting all your bases white! Real snow on the ground is rarely white, especially after been marched on, depending on the thickness, the temperature and how old the snow is, it can very quickly become a muddy icy mess.

More photographs of scenery.