Forge World Ork Heavy Weapons

I have been painting my Ork Kill Kannon and Big Zzappa. With these models I gave them a white undercoat and then gave them a basecoat of Leadbelcher.

I washed the Kill Kannon model with Nuln Oil Shade first and then used some Agrax Earthshade to add some colour to the weapon, to show weathering as well as wear and tear.

I did a similar process with the Big Zzappa. I also washed that model with Nuln Oil Shade first and then used some Agrax Earthshade to add some colour to the weapon, to show weathering as well as wear and tear.

Here are those two weapons alongside the Ork Kannon.

That model has a black undercoat and was painted with Leadbelcher before washing with Shades.

The Grot Krew are coming along nicely as well.

Forge World Ork Kannon

I have been digging through my workbench models and realised I had a fair few Forge World Ork Weapons. I decided to go ahead and finish them off.

When I made the Kannon which came with the Gunwagon I gave that a dry brush of Boltgun Metal.

Ork Gunwagon with Kannon from Felix's collection
Ork Gunwagon with Kannon from Felix’s collection

I decided that I would paint the Kannon with Leadbelcher, now that Boltgun Metal is no longer available.

I did consider to give the model a white undercoat, but in the end painted the Kannon with Leadbelcher.

This new paint covered quite well and did remind me of Boltgun Metal, so a good replacement.

I then gave the model a wash of Nuln Oil Shade.

This toned down the brightness of the Leadbelcher paint and made the weapon more matte.

I was a little annoyed that the shade wash had gathered on the main barrel.

I think I can sort that out by some remedial work with some more Leadbelcher. I am intending to use other washes and drybrushed to finish the weapon off. I am trying to get an effect that I did with the Ork Bommer engine. Making it look oily and rusty.

See the workbench feature on the Ork Kannon.

Forge World Ork Weapons

I have been digging through my workbench models and realised I had a fair few Forge World Ork Weapons.

This is the KillKannon, it fires either large bore frag rounds to use against enemy infantry, or a solid shell for destroying tanks.

I would usually paint this black and then drybrush, but I am now thinking I might more go along the same technique I used on my Ork Fight Bommer jet engine.

I have both volumes of the Forge World Masterclass books and they are a real inspiration and full of ideas and techniques for painting and weathering models. I wanted to try and emulate some of those techniques on the engine of the Ork Bommer.

I have been using a combination of inks and shades on a base coat of Bolt Gun Metal.

See the workbench feature on the Forgeworld Ork KilKannon.

I also have the Big Zzappa.

See the workbench feature on the Forgeworld Ork Big Zzappa.

I thought I had painted the Kannon, but then realised I had two, one which came with my Gunwagon.

See the workbench feature on the Forgeworld Ork Kannon.

I also found the Supa Kannon and the Flakk Gun  as well, but they are still in their plastic bags waiting to be constructed.

Ork Kannon

One of the things I like in the Forge World range are the Ork Heavy Weapons, not just the new ones, but the older ones as well. I ordered an Ork Kannon some time ago and it had been hanging around for a while, so I decided to stick it together. It goes together really easily.

I then gave the model a black undercoat.

Once finished I will be able to use it any of my Ork vehicles or a Squiggoth

Grot Big Gunz

This is my battery of Grot Big Gunz Kannons from a recent game (hiding behind some cover).

In the new Ork Codex, these Big Gunz are now much better at hitting things.
Grotz in the new Codex now have a BS of 3 making their base to hit roll a 4+ which is one better than their bigger Ork cousins.

The only downside to the new Big Gunz rules is that Zzap Guns no longer automatically hit (according to the letter of the rules) and as they cost more points and have an average strength lower than Kannons, are not longer a real option anymore.

I am hoping the imminent Ork Codex FAQ will clarify the Zzap Gun rules.

Forgeworld Ork Gunwagon Kannon

See my previous post on the Kannon, having cleaned the parts, they were ready to be stuck together.

The actual Kannon model does go together quite nicely.

I did stick the Kannon together and intially I did include the base which in fact isn’t required when using the Kannon with the GunWagon, and this isn’t clear on the instructions.

I undercoated the Kannon with a black undercoat.

I have also been working on the Gunwagon itself.

Forgeworld Ork Gunwagon

One of the things that surprised me about my new Forgeworld Ork Gunwagon was the sheer number of parts.

For some reason I wasn’t expecting to get a large number of parts. I was expecting the track units to be a single casting.

I was pleasantly surprised though to get an extra twin linked Big Shoota as well as the Kannon which I think is standard.

One of the key things you need to do with virtually all Forgeworld models is to give them a good wash.

When the Forgeworld models are cast, the mould is given a spray (I guess) of some kind of lubricant to allow the cast model to be released from the mould easily.

However the lubricant also acts as a barrier to paint, so as happened with previous models I (and others) have painted is that the paint flecks off.

Washing the model in water with a drop of washing up liquid should remove the lubricant.

Avoid using hot water as this could warp the resin (a useful tip if you need to warped resin back to its original shape).

Once washed the model is then ready for gluing and painting.