Forge World Generator

One of the purchases I made from Forge World was the generator which appears to be no longer available from them.

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One of the key things you need to do with virtually all Forge World models is to give them a good wash.

When the Forge World models are cast, the mould is given a spray (I guess) of some kind of lubricant to allow the cast model to be released from the mould easily. However the lubricant also acts as a barrier to paint, so as happened with previous models I (and others) have painted is that the paint flecks off.

Washing the model in water with a drop of washing up liquid should remove the lubricant. Avoid using hot water as this could warp the resin (a useful tip if you need to warped resin back to its original shape).

Once washed the model is then ready for painting.

No idea at this time what I am going to use it for. Initial idea was for a Cities of Death stratgem or objective. I did consider Ork’fying it and making it the engine for an Ork vehicle.

Next stage will be a black undercoat.

Grey Knights Razorback basecoat

If you have looked at my Grey Knights Landspeeder you will realise that I am attempting to paint a Grey Knights force which goes beyond the listings in the DaemonHunters Codex. What I am trying to do is to create a Grey Knights force (using the Space Marine Codex) and then using a DaemonHunters force as allies.

Having constructed my Razorback and added Grey Knights iconography I gave the model a black undercoat. The next stage was the basecoat and for that I am using the Tausept Ochre Foundation Paint as a basecoat. So why is it brown? I blogged about this back in 2007.

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The next stage will be adding more of the basecoat as you can see this side still needs work.

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See the full workbench feature on my Grey Knights Razorback.

Inquisitorial Stormtrooper Repressor

I have added more of the Repressor basecoat.

The other side.

I used the Citadel Foundation Paint, Tausept Ochre. This is taking much longer than I would like or expected!

At this point the Dozer Blade is not attached and will be glued on once the model has been painted fully.

See the full workbench feature on the Inquisitorial Stormtrooper Repressor.

Ork Trukk

The original Ork Trukk model was designed for Gorkamorka, and then became part of Warhammer 40K with Codex Orks. It was really way too small and needed to be updated, and updated it was in January 2008 with the release of the new Ork Trukk.

Trukks are designed to transport mobs of choppa-wielding Boyz into combat as quickly as possible. Each warband and clan will ‘kustomise’ its trukks to reflect their own predilictions. For example, a Goff vehicle will be functional with a large crew compartment, while the Evil Sunz almost always have turbo-charged engines and a red paint job.

I do like this model and think it is very Orky. You get a very thin box with two sprues, transfers and instructions.

The model was constructed as per the instructions, Generally I try and build as much of the model as possible to avoid having to glue painted parts together… The chassis and engine were the first parts I stuck together.

I then put the wheels together.

The wheels were then stuck to the chassis.

See the workbench feature on this Ork Trukk.

You can see how the Trukk was developed by Games Workshop from some of the photographs I took at GamesDay.

Ork Big Mek with Shokk Attack Gun

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I know some people don’t like the humourous aspects of the Orks, personally I do quite like those aspects. The concept behind the Ork Big Mek with Shokk Attack Gun of hoovering up snotlings and flinging them across the battlefield is just like so Orky.

The Shokk Attack Gun is a devastating Ork weapon that hurls Snotlings through the warp, sending them mad in the process. When they reappear, they are frenzied creatures, capable of bringing down the toughest of enemies – especially if they materialise inside an enemy’s armour!

It’s probably why I like the Grot Bomb Launcha so much. The metal Ork Big Mek with Shokk Attack Gun is a very nice model and you get the following metal parts.

Ork Big Mek with Shokk Attack Gun pieces

They fit together quite easily, however it is quite difficult to ensure that all the parts fit.

See the full workbench feature on the Ork Big Mek with Shokk Attack Gun.

Inquisitorial Stormtroopers

As well as my other Daemonhunters Inquisitorial Stormtroopers which are based on the Cadian Kasrkin I have also decided to add a unit based on the Tallarn or I may just use them as inducted Imperial Guard. Having sorted the bases I gave them a white undercoat.

See the workbench feature on these Inquisitorial Stormtroopers.

You can see how they will look by checking out the workbench feature on the Tallarn blister.

Feral Ork Cyboars

Having put the boars together I gave them both a white undercoat. The right view.

The left view.


Next stage will be the metal parts, which I will then drybrush with Boltgun Metal.

Unlike my other three Boars, for these models I am using some metal Cyboar heads from the old Snakebitez bitz range – this was before Games Workshop rationalised their online bitz store.

See the full workbench feature on these Feral Ork Cyboars.