Forgeworld Ork Big Zzappa

One model I purchased was a Forgeworld Ork Big Zzappa. I am intending to use it with my new Ork vehicles. This is the weapon on an Ork Gunwagon as seen at GamesDay 2009.

Forge World Ork Gunwagon with Big Zappa

The resin parts are as seen here.

You get two Grot Krew.

One of the key things you need to do with virtually all Forge World models is to give them a good wash.

When the Forge World models are cast, the mould is given a spray (I guess) of some kind of lubricant to allow the cast model to be released from the mould easily. However the lubricant also acts as a barrier to paint, so as happened with previous models I (and others) have painted is that the paint flecks off.

Washing the model in water with a drop of washing up liquid should remove the lubricant. Avoid using hot water as this could warp the resin (a useful tip if you need to bend warped resin back to its original shape).

The model goes together really easily.

See the workbench feature on the Forgeworld Ork Big Zzappa.

Forgeworld Ork KilKannon

One model I purchased was a Forgeworld Ork KilKannon. I am intending to use it with my new Ork vehicles.

This is the weapon on an Ork Halftrakk as seen at GamesDay 2009.

The resin parts are as seen here.

You get three Grot Krew and a case of shells. One of the key things you need to do with virtually all Forge World models is to give them a good wash.

When the Forge World models are cast, the mould is given a spray (I guess) of some kind of lubricant to allow the cast model to be released from the mould easily. However the lubricant also acts as a barrier to paint, so as happened with previous models I (and others) have painted is that the paint flecks off.

Washing the model in water with a drop of washing up liquid should remove the lubricant. Avoid using hot water as this could warp the resin (a useful tip if you need to bend warped resin back to its original shape).

The model goes together really easily.

See the workbench feature on the Forgeworld Ork KilKannon.

Attaching the Mega Dread thighs

After constructing the legs and thighs, I attached the thighs to the main body.

I also added one of the side Big Shootaz.

There are eight “taps” that they need to be glued onto the rear engine. The exhausts were challenging, in the main due to the superglue I was using, the glue was a little two liquid, so I changed to a gel type super glue.

See the full workbench feature on my Ork Mega Dread.

Putting the Mega Dread together

Having washed all the resin components of my Forge World Ork Mega Dread, time to start putting it together. Firstly I put the main body parts together. They comprise the body, waist and engine sections.

I then added one of the exhausts.

This is the rear view. You can see the flat joins for parts of the engine.

See the full workbench feature on my Ork Mega Dread.

Forge World Ork Mega Dread

Back in September 2009, Forge World released the Mega Dread…

megadread001

Just what every mekboy wants; an even bigger `Dread! This large new model is a great addition the Ork ranks; a smoke-belching, hydraulic monster able to tear apart enemy tanks and smash a side lesser war machines with contemptuous ease. Designed by Phil Stutcinskas with pilot by Mark Bedford, this is another amazingly detailed model which, standing at over 5” tall, dwarves a Space Marine Dreadnought.

Just as with our Space Marine Dreadnoughts we are selling the main body of the Mega-Dread (which also comes with two ‘Gatling gun style’ big Shootas) and its weapon arms separately. The two arms we are releasing with it are the Mega-Dread Killkannon arm and the Mega-Dread Rippa-Claw arm. Both of these weapon arms are designed to fit on either side of the Mega-Dread’s body allowing you to customise it as you wish.

Ork Mega-Dread Killkannon: The Mega-Dread Killkannon is a large bore cannon which is fed shells revolver-style from a rotary magazine, and allows the Mega-Dread to tote an artillery piece as easily as an Ork Boy would his shoota, blasting the Mega-Dread’s path through the enemy.

Ork Mega-Dread Rippa-Claw: The Mega-Dread Rippa-Claw is a huge mechanical pincer-claw designed to punch through the toughest armour, and it lets the Mega-Dread rip great chunks of wreckage from enemy vehicles and dismantle siege defences and bunkers piece by piece.

I bought mine at GamesDay 2009 and purchased it with two Killkannons as I didn’t think much of the Rippa-Claw, it looked flimsy in comparison to the model as a whole.

Here is a photo of all the resin pieces.

See the full workbench feature on the Forge World Ork Mega Dread.

Undercoating the Stompa

I decided that I would before any black undercoating, I would give my Stompa a light white undercoat. This would then enable the black to adhere properly. Having done that, I gave the Stompa weapons a black undercoat.

So was the main close combat arm.

The head with the face mask attached was also undercoated black.

The Grot Turret also got a black undercoat.

Basecoating another Trukk Flatbed

Basecoated the flatbed of another of my Ork Trukks. This time with Humbrol Dark Brown.

This flatbed is kept simple, unlike my other Trukk. The flatbed was kept simple, no sides, no rollbars and no ramps. I do quite like how this looks, fast and speedy.

Here is how the Trukk looks with a Kannon.

See the workbench feature on this Ork Trukk.