Morghast Archai

Morghast Archai as seen through the window at Games Workshop.

Morghast Archai

The Archai are Nagash’s elite guard and the greatest of the Morghast. Only Nagash’s closest lieutenants can command them and only the mightiest heroes of the mortal race have the power to defeat them.

This multi-part plastic kit can be assembled as two Morghast Archai. They are clad in ebon-wrought armour which channels the magic of the world into their accursed forms. Possessed with the might of demigods, they wield swords and glaives that blaze with the spirit energies of the slain, the souls trapped within driven to drag others to share their fate.

You have to admit that the quantity, quality and complexity of the plastic kits that are coming out of Games Workshop are so much superior to the kits they produced ten years ago.

The full rules for using Morghast Archai in games of Warhammer are included in Warhammer: Nagash.

If you want to read more about Nagash, then it might be wortjwhile having a read of The Return of Nagash.

The End Times are coming. As the forces of Chaos threaten to drown the world in madness, Mannfred von Carstein and Arkhan the Black put aside their difference and plot to resurrect the one being with the power to stand against the servants of the Ruinous Powers and restore order to the world – the Great Necromancer himself. As they set about gathering artefacts to use in their dark ritual, armies converge on Sylvania, intent on stopping them. But Arkhan and Mannfred are determined to complete their task. No matter the cost, Nagash must rise again. Read this because The original bad guy of the Warhammer world returns for the End Times, ready to destroy the land of the living and begin a new age of undeath. If you like Warhammer, this is a must read — nothing that has ever happened within the Old World or without has been more pivotal to the future of the Warhammer setting.

Get The Return of Nagash in the iBooks store.

Lumpin Croop’s Halflings Warhammer Fantasy Regiment of Renown




Now sold.

Lumpin Croop’s Haflings Warhammer Fantasy Regiment of Renown

I currently have on eBay a boxed set of Lumpin Croop’s Haflings Warhammer Fantasy Regiment of Renown for Dogs of War.

This box contains Lumpin Croop and his 9 halfling followers. Models designed by Ciolin Dixon.

This is a box of ten halflings, the infamous Lumpin Croop’s Haflings, a Regiment of Renown for Warhammer Fantasy Battles.

There are ten metal miniatures in the box complete with plastic slottabases. They are bare metal, unpainted models.

I originally bought these models for Flintloque, but never got around to painting them. Here is some of the background.

The race of Halflings is mostly thought of as a peaceable, well-meaning, honest and sociable. This, at least, is the common view, and it is a view readily encouraged by the sight of rosy cheeked, well-fed Halfling faces and broad Halfling smiles. Such are Nature’s gifts to that race. However, even amongst this tolerant and easy-going people there is the odd proverbial rotten apple that spoils an otherwise toothsome batch. In this case the rotten apple goes by the name of Lumpin Croop and the batch in question is known as Croop’s Fighting Cocks.

Lumpin Croop was born in the northern Moot, in a backward village, on the wrong side of the river. His mother was the blacksmith’s daughter and his father an itinerant carrot salesman. Unfortunately, Lumpin’s father choked to death on a horseshoe sometime before he was born. The Halfling’s childhood was not a happy one. His grandparents resented and disliked him, and could never forgive their daughter for her unwise liaison. Lumpin’s bright orange hair was a painful reminder of his parentage.
Young Lumpin was forced to work long hours in the family forge. His grandfather set him to arduous and demeaning tasks such as poking the fire and straightening horseshoes. His mother suffered greatly from the unremitting disapproval of her parents. She became distraught and took to the bottle. Not surprisingly Lumpin ran away from home as soon as he could. By this time he had already fallen into a life of pick-pocketing and bunk-artistry. These were talents doubtlessly inherited from his father along with his passion for root vegetables.

Lumpin Croop became a poacher. His extraordinarily acute night vision proved a great advantage on dark, moonless evenings. Lumpin soon learned to support himself from the surrounding farms and estates. This was an annoyance to the many gamekeepers who found their game stocks and reputations plummeting fast.

One day Lumpin happened to visit the Old Pig and Bucket, a shady hostelry in the otherwise attractive village of Beggar’s End. The inn’s landlord, Raggo Barrelgut, had been an eager buyer of poached rabbit in the past. On this occasion, however, rabbit pie was noticeably absent from the menu. Instead, the snug was brimming with angry gamekeepers led by the notoriously crazed Ned Hamfist. The gamekeepers were all armed with cudgels. Raggo was hiding in a corner looking embarrassed and a bit frightened.

Anticipating a sound beating, Lumpin immediately launched into a long and complicated story. Once he had begun he soon found himself spinning a yarn of excitement, treasure and vast banquets waiting to be had in the lands over the mountains. The gamekeepers were taken aback by the young poacher’s tirade and soon put all thoughts of vengeance aside. Eagerly they found themselves signing up to join Lumpin in his bright and exciting quest to the land of Tilea. Ned Hamfist bought drinks to toast their bold venture and some bright spark came up with a name for their band – Lumpin Croop’s Fighting Cocks.

From that day to this, Lumpin has tried very hard to give the Fighting Cocks the slip. However, the gamekeepers are even better trackers than Lumpin and always manage to find him and insist that he takes them along on his adventure. Lumpin’s regular attempts to escape are thought to be ‘training exercises’ by his admirers. Similarly, his efforts to misdirect the Fighting Cocks away from Tilea and any chance of fighting are considered to be ‘initiative tests’. Unfortunately for Lumpin, the Fighting Cocks are extraordinarily good at direction finding, being experts at navigating their way around quietly in the dark. Their faith in Lumpin and their belief in his adventure is unshaken.

The truth is that the Fighting Cocks are really rather good. All the ‘training exercises’ and ‘initiative test’ have honed their natural skills to a point where they are expert trackers and woodsmen. Their marksmanship is, as you would expect, second to none. Their woodsman’s clothing and pelt-caps adorned with feathers are memorable to say the least.

Thanks to several remarkable battles, the Fighting Cocks have acquired a well-deserved reputation, and their services are now in great demand. On one occasion Lumpin was credited with saving an entire army. An enemy force had worked its way behind the army’s lines and was preparing to launch a devastating attack. At the same moment Lumpin happened to be leading the Fighting Cocks directly away from the sound of fighting. Unknown to him, his route was taking the Halflings straight towards the encircling enemy. In the ensuing clash the Fighting Cocks fought with great enthusiasm and the enemy was soon scattered. Everyone was very impressed by Lumpins foresight, not the least Lumpin himself, and the Fighting Cocks were showered with offers of employment.

Indeed, money has started to flow into the band’s coffers, and Lumpin’s impromptu tale of fame and riches is starting to come true. His troops believe in him utterly and take great pride in their leader’s growing reputation. Lumpin himself is learning to live with his sudden change of fortune. He is becoming unexpectedly fond of the Fighting Cocks. Such is his dedication that even on the eve of battle he can be found in his tent working hard on devising new ‘training exercises’.

Motto: Short, Fat and Dangerous to know.

Battle-cry: “Hurray! Hurray! The Moot! The Moot!”

This stems from an occasion in a particularly nasty battle when Lumpin Croop attempted to give his troops new orders. What he actually shouted was, “Run away! Run away… to the Moot… to the Moot!” but his words were lost upon the wind and his lads charged ferociously upon the enemy, screaming their now instantly recognizable battle-cry.

Old School Lizardmen

With the recent release of the new Lizardmen Army Book I mentioned in a previous post that I had a Lizardmen Warhammer Army in the 1980s. These were (skinny) metal miniatures that were released in a boxed set. Really nice models if I remember rightly, no idea where they are now.

For rules I used the ones from Forces of Fantasy.

Lizardmen 1983

Forces of Fantasy was the first published supplement to the Warhammer rules system, it was published in 1983.

My main army intiially with Warhammer were Dwarves and then Orcs.

How to Paint Citadel Miniatures: Lizardmen

How to Paint Citadel Miniatures: Lizardmen
Games Workshop have released one of their digital guides to painting their miniatures, this time on painting the newly released Lizardmen.

Brightly coloured scales, tarnished golden weapons and yellowed claws are all distinctive visuals of the Lizardmen army. From the markings denoting specific spawnings to the icons of the ancient Slann cities, each Lizardmen force has a unique appearance.

How to Paint Citadel Miniatures: Lizardmen

This product contains eleven painting guides for a wide variety of Lizardmen Citadel Miniatures, including, Slann, Kroxigor, Skinks, Saurus Warriors and Temple Guard, allowing you to create an impressive looking army.

How to Paint Citadel Miniatures: Lizardmen

The Lizardmen Army Book

Lizardmen Army Book
Games Workshop have released, as is becoming the norm now, a digital version of their Warhammer Army Book for the Lizardmen.

The Lizardmen army book has all the content of the hardback edition, plus all the features you’ve come to expect from our iPad Editions. Quick-links embedded throughout the book make it a convenient aid to gaming. There’s an interactive miniatures gallery showing off the Lizardmen range, including 360 rotating images of its monsters and character models. Warhammer: Lizardmen will also be automatically updated with any new additions or amendments to the rules including new FAQ’s.

I’ve always liked the lizardmen concept, and I actually had a small lizardman army when I played the first edition of Warhammer back in the 1980s.

The Walls of the Chapel

I’ve had this building kit for sometime and for a long time it has been in a box, constructed and with a black undercoat. I gave the walls a basecoat of Citadel Base: Zandri Dust.

I wasn’t too impressed with the coverage over the black undercoat, I certainly had better results in the past with the old Foundation Paint range when painting over black.

These days though I am much more likely to use a white undercoat than a black one, and coverage is one of those reasons.

See workbench feature on the Warhammer Chapel.

Warhammer Civil War

Throughout the Warhammer world, war rages eternal. Yet the most deadly and bitter conflicts are not wars of conquest against exotic foes, but the clash of brother versus brother!

This Warhammer supplement contains inspirational and evocative background about some of the Warhammer world’s most bloody civil wars. In addition, there are full rules for playing your own games pitting two collections of the same army against one another. Included are individual tables for every single race in Warhammer, allowing you to generate unique battles and victory conditions every time you play.

GW have released their Warhammer Civil War as an iBook.

Painting High Elves

In addition to the Army Book for the High Elves for the iPad, Games Workshop have also produced a painting guide to the new High Elves.

Painting High Elves

The High Elves march to war as a glittering host, bedecked in the full and vibrant panoply of war. This How to Paint book contains eight detailed guides including High Elf Spearmen, Dragon Princes, the Lothern Skycutter, and the noble Sisters of Avelorn – using the Citadel paint range. These techniques can be used to help you paint any models in the High Elf range, and get your army ready for the battlefield.

These guides are a really useful aid, if you like an effect or colour scheme on the models in the Army Book and want to replicate them on your own models.

Get How to Paint Citadel Miniatures: High Elves from the iBookstore. sadly no longer available

Digital High Elves

Digital High Elves
Games Workshop have released their new army book for the High Elves as a Digital iBook for the iPad.

Warhammer: High Elves is the indispensible guide to the mighty realm of Ulthuan, its regal lords and glorious armies. This book details Ulthuan’s turbulent history from the first cataclysmic war against Chaos, through years of schism, decline and determined defiance, and provides you with full rules to field a High Elf army in games of Warhammer.

This book also features an interactive miniatures gallery, handy quick-links for special rules and weapons, and will always be up to date with the latest FAQ’s.

As with many of the Games Workshop digital publications, this has been put together very nicely, in the sample I saw there was a little too much scrolling of text on certain pages. Something which is a bit of a pity is that the small screen of the iPad does make it difficult to appreciate the high quality images and painted miniatures within the book.

Digital High Elves

Click the image for a “full size” version, the native resolution of the retina iPad means that you need to use “large” high quality images. Viewed on a normal “screen” you do appreciate the quality of the photography, the miniatures painting and thought that has gone into this.

Of course some people will prefer the “printed” version, but where I think this digital version wins is your opponent is High Elves then getting a copy of this will give you an insight into how your opponent will use them tactically.

Get Warhammer: High Elves from the Apple Bookstore.

Felix’s Gaming Pages – Top Ten Posts of 2012

Another successful year for Felix’s Gaming Pages with around 360 blog posts put online. A fair few less hits this year, but that was in the main as I didn’t attend GamesDay 2012 or many other shows and therefore didn’t live blog as I have done in previous years. So what were the top ten posts (by visits) for 2012.

10. Forge World Diorama – Games Day 2012
Well the only post from 2012 which makes my top ten posts of 2012! This was a post of some lovely photographs from GamesDay 2012 of the fantastic looking Forge World display table.

9. Plastic Imperial Guard Valkyrie at Design Studio Open Day
This post from 2009 was confirmation of the plastic Valkyrie rumour that had been floated about for a while. It has got quite popular in recent weeks, not sure why though.

8. Chaos BaneBlade
This photograph of a Chaos Baneblade that won the Silver Golden Demon at GamesDay 2007 is my eighth most popular post, last year it was number two and the reason it is, is that if you put Baneblade into Google this image comes up! It use to be the number one image result on Google, but probably due to age of the photograph has dropped down. Still a splendid model though.

Chaos BaneBlade

7. Warhammer Fantasy Village
This post from 2009 was a series of photographs from a fantastic looking Warhammer Fantasy demonstration game at GamesDay 2008.

Warhammer Fantasy Village

6. Forge World Chaos Brass Scorpion
I’ve never liked Chaos, however Forge World’s Brass Scorpion is probably one of my favourite models of all time. This blog post from 2009 discussed the announcement of the model by Forge World. I suspect that the release of the most recent Masterclass Book by Forge World (which covers the Brass Scorpion) may have increased interest in this post.

5. US Army “Bolter”
This was a news item on a new weapon that was been tested by the US Army; it was originally posted two years ago in 2010.

4. Warhammer Siege Diorama
This post was a live blog post from GamesDay 2010. I was posting photographs from the show live to the blog via my phone. This was of a fantastic Warhammer Fantasy diorama, the Siege of Altdorf. I also took a fair few photographs of the siege using my DSLR. Some excellent scenery and very evocative of the Warhammer world.

3. Marneus Calgar of the Ultramarines’ Land Raider
This post was all the photographs I had taken of Marneus Calgar of the Ultramarines’ Land Raider from the ‘Eavy Metal display cabinets at both GamesDay 2005 and Warhammer World.

2. Flames of War – Battle of the Bulge
This was the fourth most popular post in 2011 so has climbed two to number two. The post was from 2011 and discussed the possibilities of a Flames of War Battle of the Bulge supplement that Battlefront mentioned in February. Within the post I discussed the tanks that I hoped we would see in any such release including the M24 Chaffee and the Comet. I also speculated how nice it would be to see some Late-War Monsters. We have now seen the Chaffee, but as yet no Comet (maybe we’ll see it in 2013). As for Late-War Monsters, well Forged In Battle have produced some really nice post 1945 models.

1. Death Korps of Krieg
So my most popular post of 2012 and was also the most popular post of 2011 was a posting from February 2009 about a link I had found in the community feed of some beautifully painted Death Korps of Krieg tanks.

Death Korps of Krieg

So will these same posts be just as popular in 2013, we will have to wait and see.