I picked up the Grot Mega Tank at GamesDay 2010. It was available in limited numbers, but I was lucky enough to pick one up, before they sold out. I really do like this model alongside the Grot Tanks.
Hammered together out of junk, spare Mekboy know-wotz and unbridled Grot enthusiasm, the Grot Mega Tank adds even more firepower to the battlefield madness that has come to be known as a Grotzkrieg, terrifying Imperial Tacticians, Eldar Farseers and Chaos Warlords alike.
The model is very ship like with battleship style turrets and a prow shaped bow. It is a very ramshackle vehicle and looks like (as it should) if the grots have just thrown it together from parts lying around the battlefield and stuff stolen from a Mek workshop.
The next stage was a bit of a challenge in using various Citadel shades, though mainly Seraphim Sepia to add shadow to the model. I did use a large 1/2 Round Mop brush which helped. I then used some other shades, Nuln Oil and Agrax Earthshade on specific parts of the model.
Towards the rear of the Grot Mega Tank I used more Nuln Oil and Agrax Earthshade shades, especially on the engine compartment.
I started to prepare a Krew member. I cleaned the casting and secured him to a slottabase for painting.
I then gave him a white undercoat using a Corax White spray.
I have been digging through my workbench models and realised I had a fair few Forge World Ork Weapons.
One model I have purchased was an Ork KilKannon. I am intending to use it with my Ork vehicles. I decided that I would paint the main KillKannon with Leadbelcher, now that Boltgun Metal is no longer available.
Having sent off for some of this Leadbelcher paint, I also included the Ork Flesh Contrast Paint in my order, as I was interested to see how these would work for my Orks. In a test I decided to paint the Krew of my Forge World Ork heavy weapons with the contrast paint.
I have to say I was quite impressed with the results on only a single coat.
I like the Zzapp Gun, but though it can be a nasty piece of work, the 24″ range is quite limiting. One key recommendation is get extra “krew” otherwise before you know it you will have a Zzapp gun on its own getting all lonely.
When you get a Big Gunz blister you only get two krew. In my games I have found two krew is not really enough to last the game, so I now try and have as many as possible. I have been using standard grot models, but I have had some spare models hanging around for a while on my workbench so I decided to paint them up.
I started with a white undercoat, I usually use a black undercoat with my Orks, but as Grots are meant to be a lighter shade of green than Orks, I start off them with white.
I then give them a base coat of Goblin Green.
I also paint any metallic equipment black to give a better look when I add the metallic paint.
I then highlight them with Scorpion Green, I use to use Bilious green, however my last pot dried up and Games Workshop no longer make it. The Scorpion Green is very similar and does the same job.
I also highlight them again with a mix of Scorpion Green and yellow.
Uniforms are shades of brown to represent the rags they wear and to differentiate them from the Orks who wear grey. I also use Boltgun Metal for the metal parts.
Eyes are painted black with a red eye, whilst teeth and nails are done with Bleached Bone.
Bases will be the same as for my Orks, Codex Grey with a white drybrush.