My Orks cross the battlefield from a game of Warhammer 40K.
Packs quite a punch as there is a fair bit of heavy support.
From a recent game, here you can see my Forge World Squiggoth and Gunwagon moving forward.
Of course the rules for these are not in the standard rules or the Ork Codex.
I use to use the Forge World supplements, but more recently I have been using the rules from Apocalypse.
The Squiggoth has a Zzap gun mounted, and with the recent change in the rules has meant that I am considering retiring it.
In the original Ork Codex, the Zzap gun would automatically hit and you would roll 2D6 for the strength. With the new version of the rules, you still roll 2D6 for the strength, but now you need to roll to hit!
We are considering a house rule that uses the old rule.
I am quite pleased with my Ork army and it seems to play well as well.
Here is part of my Ork army at the start of a game.
There are a couple of Killa Kans which are now more effective in the shooting phase as they are crewed by grots who have a BS of 3 compared to the 2 of regular Orks.
A couple of trukks and my Squiggoth. In front of the trukks are a flight of Deffkoptaz.
Had a very good game last weekend and took some very nice pictures which I will endeavour to get online soon.
A typical game for me with my Orks versus Simon’s Imperial Guard, though different in another way as my force was very mechanised and his was very much infantry based with a Hellhound and a Medusa. Okay to call a Squiggoth mechanised is probably going a little too far, but I did have Wartrakks, Trukks, Killa Kanz, Dethkoptaz, a Gunwagon and a flying Ork Fighter-Bomma as well as the Squiggoth.
As per usual for our games we do take a bit of liberty with the rules changing things to make them more fun usually. One example pictured (below) is the use of the Apocalypse (large) flamer template for vehicle flame based weapons such as the Hellhound and Skorcha and use the smaller flamer template for handheld flamers.
It always struck myself and Simon bizarre that the Hellhound or the Ork Skorcha would use the same template as a hand flamer! Though they have different strengths, the amount of flame that a larger more powerful flamer can propel must (and should) be bigger than the amount of fire that a small hand flamer can. With a bigger flamer it will be hotter, taken into account with the higher strength, but more fire is also needed.
So in this game we did use the bigger template and we think the game worked better for it. Alas I didn’t get to have a go, as my Skorch was taken out quite early on.
More pictures and observations later…
Here is my Forgeworld Ork Squiggoth advancing as seen in a recent game.
There are some Ork Burna Boyz in the howdah. This is not strictly legal from a rules perspective, but I do now and again bend rules to make for a different or more enjoyable game (and my usual opponent usually agrees to these).
Squiggoth on the move with a bundle of Orks…
In a recent game I used my Ork Squiggoth something I haven’t used for a while. Well let’s just say he didn’t perform as well as he has in other games.
Here he is with some of my Orks and a pair of Killa Kans advancing on Simon’s Imperial Guard.
The Orks lost by the way…