Imperial Guard Hellhound

The Hellhound is a flame-thrower tank of the Astra Militarum that is based upon the Imperial Chimera armoured transport chassis. Its main weapon is the Inferno Cannon, also known as the “Dragonfire Thrower,” which is a large Flamer that projects streams of burning Promethium at range, making the Hellhound well-suited to close-range fire support missions such as countering enemy melee units that attempt to assault Imperial armour and driving dug-in enemies out of cover.

Imperial Guard Hellhound, from Forge World
Imperial Guard Hellhound, from the Forge World displays at Warhammer World.

See more photographs of the Imperial Guard Hellhound.

The Forge World Christmas Jigsaw

As we enter December, Forge World have released the first of their regular festive jigsaw puzzle.


My first thoughts was that, yay, a new Ork Skorcha….

However after closer inspection the lines are much too clean and tidy for any Ork vehcile and one would suspect that this is an Imperial Crocodile style tank. It may be a Chaos, but I think it’s probably Imperium.

Simon a few years ago converted a Chimera into a Hellhound variant using the Skorcha trailer.


So after a few more weeks we’ll have a better idea of what Forge World have designed.

Imperial Guard Hellhound

This is Simon’s Imperial Guard Hellhound.

He has made a few changes which make it look more like the Churchill Crocodile variant from the Second World War. Rather than have the external fuel tanks on the back of the Chimera, he has added an external fuel trailer.  This is from the Ork Skorcha model with an additional fuel drum added. In combat this would have the advantage that if the main flame weapon was taken out (or ran out) they could drop the trailer for greater speed and better manoeuvrability.

In our games we do use the Apocalypse flame template and this earlier posting explains why.

More pictures of the Hellhound.

Fire up the Hellhound

Had a very good game last weekend and took some very nice pictures which I will endeavour to get online soon.

A typical game for me with my Orks versus Simon’s Imperial Guard, though different in another way as my force was very mechanised and his was very much infantry based with a Hellhound and a Medusa. Okay to call a Squiggoth mechanised is probably going a little too far, but I did have Wartrakks, Trukks, Killa Kanz, Dethkoptaz, a Gunwagon and a flying Ork Fighter-Bomma as well as the Squiggoth.

As per usual for our games we do take a bit of liberty with the rules changing things to make them more fun usually. One example pictured (below) is the use of the Apocalypse (large) flamer template for vehicle flame based weapons such as the Hellhound and Skorcha and use the smaller flamer template for handheld flamers.

It always struck myself and Simon bizarre that the Hellhound or the Ork Skorcha would use the same template as a hand flamer! Though they have different strengths, the amount of flame that a larger more powerful flamer can propel must (and should) be bigger than the amount of fire that a small hand flamer can. With a bigger flamer it will be hotter, taken into account with the higher strength, but more fire is also needed.
So in this game we did use the bigger template and we think the game worked better for it. Alas I didn’t get to have a go, as my Skorch was taken out quite early on.

More pictures and observations later…