This is the final chapter in the long running alternate history series on a divided United States which started with How Few Remain and went through the Great War, a political inter-war period before finishing off with a four part 1940s era series.
This the final book covers the end of the war (and as the cover gives away) the use of nuclear weapons.
It’s been quite a long haul and I am sure I will go back through the series again at some time (as I did with the WorldWar series).
I am only half way through the current book and so far I have really enjoyed it, though typically Turtledove there are a lot of (similar) characters and I have got lost sometimes. Also so far there has been no mention of Canada, which is a pity as I enjoyed that aspect of previous books.
Well with Christmas now over and the dust settling I can now take a look at my booty.
Simon very nice of him got me a couple of Grey Knight Terminators which will go nicely with my Librarian.
As well as those two, from the in-laws I got some Tallarn Imperial Guard (to use as I have already done as Inquisitorial Storm Troopers) and Space Marine Veterans (which will be used as the blister pack I got as Grey Knights).
My wife (thank you) got me the Masters of the Chapter boxed set, alas (or luckily) she actually got me two boxes… accidently. So one of those will be going back to be swapped, probably for some of the new Ork models.
No Forge World models, as their shipping delays put people off.
One of the problems I have found with using Citadel plastic miniatures in games is that they are quite lightweight and prone to falling over.
What I do is add a penny (or a washer) to the bottom of the plastic bases which though does not add a huge amount of weight, does add some and also lowers the centre of gravity, both of which means that the model is less likely to fall over.
The greatest threat to the Imperium of Man is, and has always been, the followers of Chaos and the foul daemons of the Warp. The Inquisitors of the Ordo Malleus, the Daemonhunters, are at war with forces too terrible to comprehend and, together with the holy warriors of the Grey Knights, they must take the light of the Emperor into the darkness. The threat of the daemonic is so great that only these heroic warriors have the necessary skills and knowledge to stand against such diabolical foes.
It’s not uncommon for Feral Ork tribes to capture vehicles left by other forces. These vehicles will have been heavily damaged, and it’s rare that a Feral Ork tribe will either have the mechanical expertise or spare parts needed to get them going. But that does not stop the Tribes from cobbling things together with their boilers and boars to make surprisingly effective war machines.
The Junka Trukk is a model from the Epic Armageddon range.
Having a Trukk model hanging around… I decided that I would see if I could build a 28mm Junka Trukk. It would be more Trukk than the Epic version, but the idea would be the same, cobbling things together with their boilers and boars to make surprisingly effective war machines.
I built the Trukk according to the instructions, but added two extra parts, a Rhino frontal armour plate to the front and a Land Raider top front door to the rear. I had these parts left over from using resin Forge World doors.
I then added a Rhino side door as a roof to the cab of the trukk. I also added the trukk’s frontal armour plate to the Rhino front armour plate I had already stuck into place.