Back in 2009 I reported on the blog that I was happy to get two sets of the splash release for Planetstrike, Mines, Bombs and Booby Traps.
Managed to get not just one set of the Mines, Bombs and Booby Traps, but got two sets!
I popped into my local Games Workshop, not expecting to get them, but one can live in hope. I was pleasantly surprised to see they had a fair few in stock, so I picked up a couple of sets.
I was pleased and in the boxed set, you get a fair lot of resin, 27 pieces all together. Nine mines, three mine field warning signs, four booby traps and six bombs.
Glad I managed to get two sets, though now four years later having used some of one box, the other was still unopened and still shrink-wrapped, so I have decided to put it on eBay. Update: eBay auction now finished.
This is an OOP Epic Space Ork Great Gargant metal model. it is still bare metal, but looks like it was put together using some kind of epoxy resin which would need to be cleaned off before assembly and painting.
The Great Gargant is the most powerful of all Space Ork Mekboy inventions. It’s vast body houses a multitude of orky engines, generators and dynamos. These power its frightening array of awesome weaponry. Mega-cannon mounted in its belly and on its arm blast its foes with massive destructive power. The Super Lifta-Droppa can popund armoured enemies into the ground. The Gork Head has massive Traktor Cannons mounted in the eye sockets to drag its opponents to their certain doom.
Model designed by Kevin Adams. The box contains one complete unassembled and unpainted Ork Great Gargant. The model requires assembly and painting. There is some old glue on the model.
New Sealed Epic 40000 Space Ork Great Gargant on eBay.
This is an OOP Epic 40000 Space Ork Great Gargant metal model. It is still shrink wrapped and is as new.
Great Gargants are gigantic Ork war engines. Only the mightiest of Ork Warbosses are powerful enough to have their Mekboyz create such awesome machines of destruction for them. These heavily armoured monstrosities lead the Ork mobz into battle using their huge guns to pound their enemies into oblivion.
Model designed by Dave Andrews. This is suitable for Space Marine, Epic, Epic 40000 and Epic Armageddon. The box contains one complete Ork Great Gargant. The model requires assembly and painting.
Note I will ship worldwide, message me on eBay and I will add you to an exemption list allowing you to bid.
I currently have on eBay a boxed set of Lumpin Croop’s Haflings Warhammer Fantasy Regiment of Renown for Dogs of War.
This box contains Lumpin Croop and his 9 halfling followers. Models designed by Ciolin Dixon.
This is a box of ten halflings, the infamous Lumpin Croop’s Haflings, a Regiment of Renown for Warhammer Fantasy Battles.
There are ten metal miniatures in the box complete with plastic slottabases. They are bare metal, unpainted models.
I originally bought these models for Flintloque, but never got around to painting them. Here is some of the background.
The race of Halflings is mostly thought of as a peaceable, well-meaning, honest and sociable. This, at least, is the common view, and it is a view readily encouraged by the sight of rosy cheeked, well-fed Halfling faces and broad Halfling smiles. Such are Nature’s gifts to that race. However, even amongst this tolerant and easy-going people there is the odd proverbial rotten apple that spoils an otherwise toothsome batch. In this case the rotten apple goes by the name of Lumpin Croop and the batch in question is known as Croop’s Fighting Cocks.
Lumpin Croop was born in the northern Moot, in a backward village, on the wrong side of the river. His mother was the blacksmith’s daughter and his father an itinerant carrot salesman. Unfortunately, Lumpin’s father choked to death on a horseshoe sometime before he was born. The Halfling’s childhood was not a happy one. His grandparents resented and disliked him, and could never forgive their daughter for her unwise liaison. Lumpin’s bright orange hair was a painful reminder of his parentage.
Young Lumpin was forced to work long hours in the family forge. His grandfather set him to arduous and demeaning tasks such as poking the fire and straightening horseshoes. His mother suffered greatly from the unremitting disapproval of her parents. She became distraught and took to the bottle. Not surprisingly Lumpin ran away from home as soon as he could. By this time he had already fallen into a life of pick-pocketing and bunk-artistry. These were talents doubtlessly inherited from his father along with his passion for root vegetables.
Lumpin Croop became a poacher. His extraordinarily acute night vision proved a great advantage on dark, moonless evenings. Lumpin soon learned to support himself from the surrounding farms and estates. This was an annoyance to the many gamekeepers who found their game stocks and reputations plummeting fast.
One day Lumpin happened to visit the Old Pig and Bucket, a shady hostelry in the otherwise attractive village of Beggar’s End. The inn’s landlord, Raggo Barrelgut, had been an eager buyer of poached rabbit in the past. On this occasion, however, rabbit pie was noticeably absent from the menu. Instead, the snug was brimming with angry gamekeepers led by the notoriously crazed Ned Hamfist. The gamekeepers were all armed with cudgels. Raggo was hiding in a corner looking embarrassed and a bit frightened.
Anticipating a sound beating, Lumpin immediately launched into a long and complicated story. Once he had begun he soon found himself spinning a yarn of excitement, treasure and vast banquets waiting to be had in the lands over the mountains. The gamekeepers were taken aback by the young poacher’s tirade and soon put all thoughts of vengeance aside. Eagerly they found themselves signing up to join Lumpin in his bright and exciting quest to the land of Tilea. Ned Hamfist bought drinks to toast their bold venture and some bright spark came up with a name for their band – Lumpin Croop’s Fighting Cocks.
From that day to this, Lumpin has tried very hard to give the Fighting Cocks the slip. However, the gamekeepers are even better trackers than Lumpin and always manage to find him and insist that he takes them along on his adventure. Lumpin’s regular attempts to escape are thought to be ‘training exercises’ by his admirers. Similarly, his efforts to misdirect the Fighting Cocks away from Tilea and any chance of fighting are considered to be ‘initiative tests’. Unfortunately for Lumpin, the Fighting Cocks are extraordinarily good at direction finding, being experts at navigating their way around quietly in the dark. Their faith in Lumpin and their belief in his adventure is unshaken.
The truth is that the Fighting Cocks are really rather good. All the ‘training exercises’ and ‘initiative test’ have honed their natural skills to a point where they are expert trackers and woodsmen. Their marksmanship is, as you would expect, second to none. Their woodsman’s clothing and pelt-caps adorned with feathers are memorable to say the least.
Thanks to several remarkable battles, the Fighting Cocks have acquired a well-deserved reputation, and their services are now in great demand. On one occasion Lumpin was credited with saving an entire army. An enemy force had worked its way behind the army’s lines and was preparing to launch a devastating attack. At the same moment Lumpin happened to be leading the Fighting Cocks directly away from the sound of fighting. Unknown to him, his route was taking the Halflings straight towards the encircling enemy. In the ensuing clash the Fighting Cocks fought with great enthusiasm and the enemy was soon scattered. Everyone was very impressed by Lumpins foresight, not the least Lumpin himself, and the Fighting Cocks were showered with offers of employment.
Indeed, money has started to flow into the band’s coffers, and Lumpin’s impromptu tale of fame and riches is starting to come true. His troops believe in him utterly and take great pride in their leader’s growing reputation. Lumpin himself is learning to live with his sudden change of fortune. He is becoming unexpectedly fond of the Fighting Cocks. Such is his dedication that even on the eve of battle he can be found in his tent working hard on devising new ‘training exercises’.
Motto: Short, Fat and Dangerous to know.
Battle-cry: “Hurray! Hurray! The Moot! The Moot!”
This stems from an occasion in a particularly nasty battle when Lumpin Croop attempted to give his troops new orders. What he actually shouted was, “Run away! Run away… to the Moot… to the Moot!” but his words were lost upon the wind and his lads charged ferociously upon the enemy, screaming their now instantly recognizable battle-cry.