Imperial Guard Hellhound

This is Simon’s Imperial Guard Hellhound.

He has made a few changes which make it look more like the Churchill Crocodile variant from the Second World War. Rather than have the external fuel tanks on the back of the Chimera, he has added an external fuel trailer.  This is from the Ork Skorcha model with an additional fuel drum added. In combat this would have the advantage that if the main flame weapon was taken out (or ran out) they could drop the trailer for greater speed and better manoeuvrability.

In our games we do use the Apocalypse flame template and this earlier posting explains why.

More pictures of the Hellhound.

Hades Breaching Drill now available on pre-order

When you have a fortified position which you absolutely, resolutely need to get through, then choose the Hades Breaching Drill.

It does what it says on the tin!

The excellent new Death Korps of Krieg Hades Breaching Drill is now available to pre-order from Forge World. A few will be available on GamesDay 2008 in Birmingham and at only £26 I suspect they will go fast, very fast…

Here are a couple of photos to remind you what it’s like.

Hades Breaching Drill

Just the thing to take out that fortified Ork stronghold that I have (not) been building.

Hades Breaching Drill

Really nice model, nice to see something different. Now if we could see more innovative Ork stuff and slightly less Imperial Guard I think I would be happier!

Imperial Guard Heavy Tanks

Here are a pair of Imperial Guard Heavy Tanks from Simon’s collection.

These conversions were made, probably about ten years ago, so way before the Death Korps of Krieg models found their way into Epic Armageddon and Forge World.

I am pretty sure that these are Hydra hulls, as for the turret, well if you look at this picture of one of my Ork tanks from the same era, I think you will be able to guess!

From a fluff perspective, it can be easily imagined that an Ork army overtook an Imperial Guard tank factory and utilised many of the components including the turrets on their own tanks and battlewagons.

If I remember correctly, from Simon’s perspective I think it was because he had all the Ork vehicles from the Epic 40000 boxed set that he decided to use the Ork turrets.

Epic Deathstrike Missile Launcher

One of the nice models from the Epic 40,000 era was the Deathstrike Missile Launcher.

Epic Deathstrike Missile Launcher
Epic Deathstrike Missile Launcher

This one shot super weapon was often at the heart of many an Imperial Guard Artillery Battery. This model is from Simon’s collection.

Unlike a lot of Imperial Guard Epic vehicles this one has never been made into a 40K version by Forge World, though this has not stopped others from scratch-building their own.

With Apocalypse I wonder if we will now see a Forge World version?

More photographs of Epic artillery.

Imperial Guard "Comedy" BaneBlade

Today I had my first game of Warhammer 40K fifth edition. Set in the ruins of an Imperial City, a force of Orks tried to take over a ruined tank factory. An opposing force of Imperial Guard were tasked with stopping them.

In turn four, I allowed Simon to bring on his new Imperial Guard BaneBlade.

Super Heavy Imperial Guard Baneblade from Simon’s collection.

It was interesting playing to the new rules, you have to remind yourself to remove your assumptions based on the fourth edition.

Simon’s BaneBlade which is nearly finished is very BIG! He’s done a really nice job on it and it looked very impressive on the battlefield. Though it couldn’t hit much on the table and when it did, it did very little damage. It actually did more damage to itself when its forward Demolisher Cannon “missed” its target and hit itself!

I expect in the next game it will do more damage – I am going to need something to take it out!

Imperial Guard “Comedy” BaneBlade

Today I had my first game of Warhammer 40K fifth edition. Set in the ruins of an Imperial City, a force of Orks tried to take over a ruined tank factory. An opposing force of Imperial Guard were tasked with stopping them.

In turn four, I allowed Simon to bring on his new Imperial Guard BaneBlade.

Imperial Guard BaneBlade

It was interesting playing to the new rules, you have to remind yourself to remove your assumptions based on the fourth edition.

Simon’s BaneBlade which is nearly finished is very BIG! He’s done a really nice job on it and it looked very impressive on the battlefield. Though it couldn’t hit much on the table and when it did, it did very little damage. It actually did more damage to itself when its forward Demolisher Cannon “missed” its target and hit itself!

I expect in the next game it will do more damage – I am going to need something to take it out!

Under “new management”

One of the vehicles Simon has in his collection is this very nice Space Marine Vindicator which is now under “new management”. Here are some more photographs in addition to the ones I have shown before.

The back story behind the model is that a Space Marine Vindicator was taken out on the battlefield and then recovered by the Imperial Guard and pressed into service.

Rules wise Simon is using the Thunderer rules from the Forge World Imperial Armour book.

This is a really nice model and I like what Simon has done with it.

More pictures of Vindicators.

Hades Breaching Drill

When you have a fortified position which you absolutely, resolutely need to get through, then choose the Hades Breaching Drill.

It does what it says on the tin!

This is the excellent new Death Korps of Krieg Hades Breaching Drill.

Hades Breaching Drill

Just the thing to take out that fortified Ork stronghold that I have (not) been building.

Hades Breaching Drill

Really nice model, nice to see something different. Now if we could see more innovative Ork stuff and slightly less Imperial Guard I think I would be happier!

Thanks to BoLS for heads up.