After my most recent blog post about Car Wars, I was reading my most recent copy of Wargames Illustrated when I noticed that in the Northstar Figures advert was this…
It’s a plastic sprue of 20mm scale parts for toy cars for the game Gaslands Refueled.
You get two sprues for £10 from Northstar Figures, which though expensive for a couple of plastic sprues, isn’t really that bad I guess. These days it seems really easy to design and sell plastic models, it hasn’t always been like that. Since thinking about converting some toy cars, I did wonder what I could use for weapons, well this makes things much easier.
I have been inspired back into automobile combat after reading the Gaslands rules.
Back in the 1980s I played a lot of Car Wars and has bought most of the rules back then, but I have no idea where they are now. I had most of the supplements and lots of the ADQ (AutoDuel Quarterly) magazine. I did subscribe to the magazine and it always use to confuse the Royal Mail as Steve Jackson Games sent the magazine from the USA, as is, no envelope, no plastic bag. At least one got damaged I think in the post, but most arrived okay.
I like the fact, that though the rules are out of print Steve Jackson Games have made them into PDFs you can buy.
For Christmas I received a copy of Gaslands, the post-apocalyptic vehicle combat game from Osprey.
Gaslands is a tabletop game of post-apocalyptic vehicular mayhem. With fast and cinematic rules, it is designed to be played with toy cars, allowing players to ram, skid and race their way through the wreckage of a burnt-out Earth.
Back in the day I was introduced to vehicular combat playing Games Workshop’s Battlecars and very quickly moved onto Car Wars.
I really liked Battlecars, the combination of templates, tokens and a game board. The game mechanics were simple, but it was a fun game and really created the right experience of car combat.
Though we continued to play Battlecars, we moved to Car Wars mainly as the lack of vehicle design rules was frustrating and Car Wars had them in abundance. As well as the core design rules I really liked The Uncle Albert’s™ Auto Stop and Gunnery Shop catalogues, which were always fun to read.
Car Wars though more complex than Battlecars was still able to create fun and exciting games of vehicular mayhem.
I had many games of Car Wars and Battlecars. I even had articles published in Autoduel Quartely. These were great games and a lot of fun.
Interestingly I never played Games Workshop’s Dark Future vehicle combat game.
So as you cam imagine I approached Gaslands with a combination of expectation, anticipation and a little hesitancy. So far I have only read the background and the rules.
First impressions of the rules was positive and I liked the use of templates, which did remind me slightly of Dark Future. I liked the relatively simplicity of the rules which for means they will be easy to pick up and result in fast fun games.
For me the biggest shock was the background. I knew that the game was set in a post apocalyptic future, the surprise was that the apocalypse was caused by an alien invasion!
I do need to make some models, and now I wished I had played Dark Future as I would then have models I could use.