Is that the Batmobile?
Author: Felix
Variations on a Whippet

As part of their releases for Flames of War The Great War, Battlefront have released a 15mm scale Whippet tank.
Though originally envisioned with a rotating turret, the production model had an armoured housing for three to four 303 Hotchkiss machine guns, which could be relocated between four gun ports. Approved in June 1917, roughly 200 vehicles were produced starting in October 1917.
Unlike the large crew of the Mark IV, the Whippet managed with a standard crew of three: a commander, driver and gunner. Given the gunner was responsible for manning both machineguns (which could point forward, left, right and rear), sometimes a second gunner was squeezed in.
It looks like a very nice model and well sculptured. Lots of detail and a good casting.
I do think that this model would make for a great base for vehicles for an alternative Great War. It could be converted into a turreted tank, or a self propelled gun. One other idea is to use the models for A Very British Civil War background. There are quite a few models in the Flames of War range that could be used for a 1920s or 1930s civil war within the United Kingdom.
Steampunk Old West: Winan’s Steam Gun
This is a series of blog articles, updating and based on my original article on Steampunk Old West. I will be posting a few blog articles on my experiences and thoughts on taking the old west and adding a dash of victorian science fiction. I have painted and have been painting up some Foundry Old West figures for use with the Legends of the Old West Warhammer Historical rules. I liked the concept of a traditional Old West game, however the film Cowboys and Aliens got me thinking about “different” old west backgrounds. I did first start thinking about adding Victorian Science Fiction or Steampunk elements to the games.
Sometimes reality provides the inspiration for ideas for Steampunk Old West. The American Civil War though well known for cavalry, muskets and cannons, as with many other wars, there were lots of ideas and experimental weapons.
One of the more unusual ideas was the Winan’s steam gun. Built by Ohio inventors William Joslin and Charles Dickinson, this huge automatic weapon sat on an armored train carriage and used steam to fire bullets at 200 rounds a minute.

The press at the time hailed it as a super weapon, but it was never used in an actual combat situation.
Charles Dickinson was on his way to Harper’s Ferry in 1861 in an attempt to sell his new steam gun to the Confederacy, when he encountered Union troops, and they confiscated the steam gun. The Union moved it around for a while, then the steam gun defended the Thomas Viaduct for the remainder of the Civil War after capture. After the war it was scrapped.The Union Army never attempted to deploy the steam gun on the field of battle, which suggests the steam gun probably failed to live up to its deadly reputation.

On the gaming table, especially in a Steampunk Old West setting, the Winan’s steam gun may have been more successful than in reality, and more of them were made and deployed. Though not as powerful as gunpowder weapons, the fact it relied on steam and did not need gunpowder, would make it a cheaper weapon to deploy and logistically easier to use on the field.
You could use the Winan’s steam gun as an objective to be captured in a raid on the mine which the steam gun in guarding.
The army are transporting a battery of Winan’s steam guns across to the West coast when their steam train breaks down, they are then attacked by outlaws who see the broken down train as loot to be plundered.
A town in the old west is about to be attacked by outlaws supported by a steam tank, their only defence is a Winan’s steam gun.
Reality sometimes can provide real inspiration for science fiction games, especially those set in a steampunk era.
Steampunk Old West: Time Travel

This is a series of blog articles, updating and based on my original article on Steampunk Old West. I will be posting a few blog articles over the next week or so on my experiences and thoughts on taking the old west and adding a dash of victorian science fiction. I have painted and have been painting up some Foundry Old West figures for use with the Legends of the Old West Warhammer Historical rules. I liked the concept of a traditional Old West game, however the film Cowboys and Aliens got me thinking about “different” old west backgrounds. I did first start thinking about adding Victorian Science Fiction or Steampunk elements to the games.
As well as aliens, and steampunk tech, another thing that could be added to the mix is time travel.
One inspiration for this was Harry Turtledove’s Guns of the South, in which South Africans travel in time and arm the Confederate South with the AK47. Adding 20th Century weaponry to the 19th Century can make for some interesting scenarios and games. The key really is to keep the weapons to a minimum, otherwise you no longer have an old west game, it’s just a moderns game but with cowboys!
Another idea would be to put some modern day soldiers in the old west. Though having the advantage of modern weapons, the journey back in time would be confusing and the modern day soldiers would be hesitant and unsure.
Another variation would be to follow a Star Trek style scenario have have future humans travel back in time to the old west. They could be armed with phaser style weaponry.
Star Trek: The Next Generation had a few old west holodeck adventures and that could be another mechanism for having games with cowboys and future tech. For example the Borg invade the Enterprise holodeck and the Star Fleet personnel need to team up with cowboy holograms to defeat them.
“Spectre of the Gun” (originally titled “The Last Gunfight”) is an episode from the third season of the original science fiction television series Star Trek that was first broadcast on October 25, 1968. In this episode, having been found trespassors into Melkotian space, Captain Kirk and his companions are sent to die in a psychic illusion that takes the form of the town of Tombstone, Arizona, on Earth on the historic date October 26, 1881.

Of course if we are talking about Time Travel then we mustn’t forget the Doctor. Across his many generations he has travelled to the Old West, including the recent episode, A Town Called Mercy. This episode saw the Doctor, Rory and Amy visiting the American Frontier, or “Wild West”, where they encounter a town which is cut off from the rest of the frontier until they hand over Kahler-Jex, an alien doctor, to a cyborg called the Gunslinger. However, the Gunslinger is a product of experiments by Jex to win a civil war on his planet, and the Doctor is unsure of what is the right thing to do.
The first Doctor also visited the wild west in The Gunfighters, where he interacted with the main protagonists in the gunfight at the O.K. Corral.
I already have a few Doctor Who miniatures that are on my workbench.
Steampunk Old West: Steam Tanks

This is a series of blog articles, updating and based on my original article on Steampunk Old West. I will be posting a few blog articles over the next week or so on my experiences and thoughts on taking the old west and adding a dash of victorian science fiction. I have painted and have been painting up some Foundry Old West figures for use with the Legends of the Old West Warhammer Historical rules. I liked the concept of a traditional Old West game, however the film Cowboys and Aliens got me thinking about “different” old west backgrounds. I did first start thinking about adding Victorian Science Fiction or Steampunk elements to the games. Taking aspects such as steam tanks, electric rifles, and aether flyers and adding them to the old west.
In this post I will be discussing steam tanks, these are powerful armoured vehicles driven by steam engines. In our world, tanks came about because of the need to break trench warfare, and these tanks were driven by petrol engines. In a steampunk world, or in the world of victorian science fiction, the tank arrives much earlier, however no petrol engines here, they are driven by steam.
Whilst looking for scenery for Flames of War I did come across some really nice looking Victorian SF tanks from Ironclad Miniatures.
Okay so we can’t really use the name “tank” as that was merely a cover name used by the British in World War One to describe their new armoured fighting vehicles. However we now know what a tank is, and these look like tanks, just in the old west they wouldn’t have called them tanks. I am going to call them tanks even if the inhabitants of the old west wouldn’t have!
Two of the range strike me as ideal models for a Steampunk Old West setting. The first model is the Medium Tank is tracked steam tank with a single large turret. The second is the Armoured Steam Carriage, it can be built with either a Nordenfelt or Gatling machine gun.
Both of these look very steampunk and painted in desert colours would fit nicely into an old west setting. There are other models in the range that would probably also work just as well, but these two are the ones I I think work best.
I bought the Medium tank. This is a really nice model, that goes together very easily. I was pleased with the paintjob and how it turned out. I do feel I have managed to capture very much an Old West Steam Tank, one that would look right at home trundling down Main Street or for supporting an attack on a gold mine.

You can see the workbench feature on this model here.
So what about rules for the steam tanks.
Well The Old West rules are from Warhammer Historical and are based around Warhammer, to me it would probably work to use the tank rules from Warhammer Historical’s World War One rules, The Great War. Sadly these rules are no longer available with the demise of Warhammer Historical. An alternative could be The Rules with no Name.
The weapons though in The Old West wouldn’t hurt these tanks (well except the nitro) so if these tanks were to be used then we would need some extra weapons added. Again the rules from The Great War allow for the use of artillery and gatling guns.
As this is steampunk, you could add some anti-tank weapon systems, like the bazooka, these could be steampunk rockets. Powerful explosive devices, powered by steam. Another steampunk weapons could be electric rifles
The Old West is circa 1882 and the Gatling Gun was patented in 1862. Of course in a steampunk setting you can allow for the rapid advance of weapons as well as the introduction of tanks. For example the French 75mm field gun was in our world adopted in 1898, well we could bring that forward, couldn’t we? Anyhow a variety of artillery was used in the American Civil War and that could be used for a steampunk old west game for fighting against steam tanks.
Adding steam tanks to an Old West game, certainly makes for a different game, and even if you don’t want to use tanks, you could use one as an objective.
Steampunk Old West: Cowboys and Aliens
This is a series of updated blog articles, based on my original article on Steampunk Old West. I will be posting a few blog articles over the next week or so on my experiences and thoughts on taking the old west and adding a dash of victorian science fiction. I have painted and have been painting up some Foundry Old West figures for use with the Legends of the Old West Warhammer Historical rules. I liked the concept of a traditional Old West game, however the film Cowboys and Aliens got me thinking about “different” old west backgrounds. I did first start thinking about adding Victorian Science Fiction or Steampunk elements to the games. Taking aspects such as steam tanks, electric rifles, and aether flyers and adding them to the old west.
Probably the key inspiration for this article was the film, Cowboys and Aliens.
Cowboys & Aliens is a 2011 American science fiction Western film directed by Jon Favreau and starring Daniel Craig, Harrison Ford, and Olivia Wilde. The film is based on the 2006 graphic novel of the same name created by Scott Mitchell Rosenberg. The main plot revolves around an amnesiac outlaw (Craig), a wealthy cattleman (Ford), and a mysterious traveler (Wilde) who must ally to save a group of townspeople abducted by aliens.
Obviously adding aliens into the mix is pretty simple, having now seen the film, there are some nice ideas in there with alien tech, flying saucers, and fighting aliens with only a six shooter or a rifle.
The film has quite a few ideas for scenarios that would be easy to transfer to the gaming table. You could of course “copy” the aliens from the film, or use ailens of your choice. They could be “friendly”, similar to humans, or totally alien (as in insectoid or monstrous).
You could add flying alien craft attacking an old west town or men on horses, who try and defend themselves with their antiquated pistols and carbines.
You could avoid having aliens, and just add alien tech to games, a cowboy finds a phaser or laser rifle.
One aspect that would need to be taken into consideration is the “shock” of seeing aliens, as 19th Century America probably didn’t have the cultural references that we have today. I am pretty sure that if aliens did in fact invade Arizona today, most people wouldn’t bat an eyelid. Back then, a very different reaction…
Steampunk Old West

This will be a series of updated blog articles, based on my original article on Steampunk Old West.
I have painted and have been painting up some Foundry Old West figures for use with the Legends of the Old West Warhammer Historical rules. These are classic 25mm figures, most of which are still available to get. My original plan was to play some games using these rules in a traditional old west style environment. The sort of place that you see in old cowboy films. I have now had a few games using my figures. I also managed to get some buildings and you can see them here.

These were fun games, quick and I liked the campaign style, which means you don’t just play with a one game mentality, you think much more of the long term impact. This means that you don’t go in with all guns blazing, you take your time, make sure every shot counts and don’t get shot!
I liked the concept of a traditional Old West game, however the film Cowboys and Aliens got me thinking about “different” old west backgrounds. I did first start thinking about adding Victorian Science Fiction or Steampunk elements to the games. Taking aspects such as steam tanks, electric rifles, and aether flyers and adding them to the old west.
I also remembered Wild Wild West, the steampunk action comedy. Now to be honest I loved the idea behind the film, steampunk in a cowboy setting, however the film itself was a bit of a disappointment. Forgetting the film it still is a really fun background. One day I wouldn’t mind seeing the original television series, however it looks like it is only available on DVD
in the USA.
I will be posting a few blog articles over the next week or so on my experiences and thoughts on taking the old west and adding a dash of victorian science fiction.
STAR WARS: Armada
Fantasy Flight Games have announced their new miniatures game of Tactical Fleet Battles in the Star Wars Galaxy.

Fantasy Flight Games is proud to announce the upcoming release of Star Wars™: Armada, a two-player miniatures game of epic fleet battles in the Star Wars galaxy!
Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wings and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle.
In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. You assemble your fleet and engage the enemy. Using the game’s unique maneuver tool, you steer your capital ships across the battlefield, even while squadrons of starfighters buzz around them. Then, as these ships exchange fire, it’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy.
I always liked the ideas behind their Star Wars: X-Wing game (though to be honest I never actually went out and bought a copy Update I did go and buy a copy…). Many years ago I played many games of Star Trek starship combat using the Full Thrust rules and I did play a few games using Full Thrust and some MicroMachines Star Wars models. This new game has quite a lot that appeals, includng some really nice looking pre-painted models.

I think though (and this also applies to the X-Wing game) that the bases on the models, though obviously useful in game terms, do detract from the models and I would suspect when playing, the look and feel of the game. However that is a minor point.
As with X-Wing, and as indicated on the press release, we will see more models as expansion packs.
Looks good.
Flames of War Great War
This week sees the release of the Flames of War Great War supplement. You can either buy a boxed set which comes with the supplement, or you can buy the August issue of Wargames Illustrated, that comes bundled with the supplement for “free”. Alongside the rules there are various models, including two boxed starter sets.
I got my copy of Wargames Illustrated yesterday and spent some time reading the supplement and the plethora of articles in the magazine itself on the new supplement and the rules.
The models look really nice, this is the Mark IV Male.
You can compare that detailed model with the 15mm version I bought many years ago. This version is a lot more detailed, looks much better and really captures the feel of this, one of the first tanks. As well as tanks there are infantry and artillery. I really quite like the introductory boxed set available, Mitchell’s Marauders.
Your rifle company is well-equipped for assaulting and crushing the enemy. Prepare your assault with your Mark IV tanks. They will pulverize Jerry’s gun nests with high-explosives and rake his trenches with machine-gun fire. Then send in your highly-trained rifle platoons to clear out the trenches and breakthrough.
The box provides all you need for an introductory game, infantry, tanks and artillery.
There is also a German boxed set available. Though that boxed set has the A7V, you can of course use captured British tanks for your German forces.
I feel I can’t say too much on the rules, as I have not had a chance for a game with them…
The articles within Wargames Illustrated cover a range of issues, one of the interesting aspects is debunking the myth that the Great War was just about muddy trenches. Towards the end of the war there were more battles that were about movement and breakthroughs across new areas that hadn’t been torn apart from relentless artillery barrages.
With the 100th anniversary of the Great War this month, I can see these models proving popular. For the future I hope we can see some more models, notably missing are armoured cars, which though played little part in the trenches, were well utilised in other theatres of the war.
Basing in the Old West
I took my recent find of Old West miniatures and “flocked” their bases with Citadel Sand.
As well as the sand, I added some slate pieces. All this was held together with PVA white glue.
The next stage was then to give the models a white undercoat.
It was only after I had done this, that I realised with my other Old West models I hadn’t used sand, but had left the bases blank and planned to use Citadel textured paint. In the end I decided to leave them as they were.







